User Guide
Oracle: Building the Oracle gives the beliefs of your civilization a unifying central
dogma that increases its effect on the people. The auguries of the Oracle are
transmitted through the local Temples, exerting significant control over the
people’s lives.
The Oracle becomes available with the advance of Mysticism and doubles the
effect of your Temples in making unhappy people content. It stops working after
the development of Religion, which appeals more widely to the growing literate,
intelligent citizenry. The Oracle takes 300 resources to build.
Pyramids: The Pyramids are the greatest and oldest of the ancient Wonders.
Their construction requires great government control of the entire nation to
make possible the effort of their construction.
A civilization that possesses the Pyramids may change government type without
going through a period of Anarchy. In addition, that civilization may select any
type of new government, not just those for which it has made the correct
advance. For example, the possessing nation may become a Democracy, long
before it acquires the technology of Democracy.
The Pyramids require the advancement of Masonry and take 300 resources to
build. However, the effects of the Pyramids expire after the advance of
Communism is achieved.
The Middle Ages
Copernicus’s Observatory: Working alone on cold nights in the tower of his
cathedral, this Polish priest re-established that the Sun was the center of the Solar
System, not the Earth. This fact had been recognized by ancient astronomers but
lost in the Dark Ages, buried under superstition and religious dogma.
Copernicus’s findings were controversial but proven true, and were an important
step in the rebirth of Western science.
Building Copernicus’s Observatory doubles knowledge production in the city,
after all adjustments for Libraries, Universities, and Scientists. However, this
benefit stops working after development of the Automobile. The advance of
Astronomy makes the Observatory possible. It costs 300 resources to build.
Darwin’s Voyage: Partially from the research accomplished on his scientific
voyage aboard the Beagle to the Galapagos Islands, Charles Darwin developed
the theory of evolution that was published in his masterwork, The Origin of
Great Library: Begun as a hobby by a local ruler, the Great Library is an
obsession for the city. Its agents scour the world for books and manuscripts,
making the Great Library the largest repository of knowledge in existence.
The Great Library gives you any technology that two other civilizations have
acquired. However, it stops working after the development of Electronics. It
requires the advance of Literacy and takes 300 resources to build.
Great Wall: The Great Wall was built not so much to keep invaders out, but to
retard their escape with any loot. The effect is to deter the aggressiveness of
neighbors.
When you possess the Great Wall, other civilizations always offer peace during
negotiations. However, the effect of the Great Wall ceases after the development
of Gunpowder. It requires the Masonry advance and takes 300 resources to build.
Hanging Gardens: The magnificent Hanging Gardens are a great marriage of
engineering and beauty. Architecturally brilliant layered tiers of gardens are
ingeniously supplied with water. Any visitor is overwhelmed by the grace of this
man-made garden of paradise.
Possessing this beautiful monument brings great pleasure to the people of your
civilization and results in +1 happy citizen in each of your cities. This magical
effect of the Hanging Gardens expires with the development of Invention
because, thereafter, the gadgetry of the garden design becomes cheaply available
to everyone.
Knowledge of the Hanging Gardens is acquired with the advance of Pottery,
and the Wonder takes 300 resources to build.
Lighthouse: The construction of this immense Lighthouse not only creates the
greatest navigational aid of antiquity, but triggers a birth of seafaring skills and
traditions. The result is great achievements by your ships and captains.
Possession of the Lighthouse increases sea movement rates by 1 square for all of
your ships. However, the effect of the Lighthouse ceases working after the
development of Magnetism, a new navigational aid that puts competent sailing
within the grasp of anyone. The Lighthouse requires the advance of Map Making
and it takes 200 resources to build.
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