User Guide

same Wonder is completed elsewhere before you finish, you cannot complete your
construction. Convert your production to something else.
Wonders are not destroyed when an enemy captures their city. However, if a
city possessing a Wonder is destroyed, then that Wonder is lost forever and cannot
be rebuilt.
Wonders are built in the same manner as any other city improvement with one
exception. You may move a Caravan into the city of construction and accept the
option “help build Wonder.” All of the resources that went into the Caravan are
added to the construction of the Wonder.
Wonders may be built in any city and more than one may be built in the same
city.
Effects
Each Wonder has specific and general benefits. An example of a specific benefit
is increased movement of your ships when you possess the Lighthouse.
General benefits are the glory that accrues to your civilization for possessing the
Wonder, even after new technology makes it obsolete. Each Wonder that your
civilization possesses adds to your civilization score. The presence of Wonders are
significant when the top 5 cities in the world are measured. The presence of
Wonders also influences the historians, such as Gibbon, who periodically rate the
world’s civilizations. Finally, Wonders also influence the decision of the people to
improve your palace.
Antiquity
Colossus: The Colossus is a great bronze statue bestriding
the gates or harbor mouth of the city. This amazing statue
draws tourists from around the world, greatly increasing the
trade of the area.
Trade is +1 in every city map square that is already
generating some trade. The effect on tourism stops working
after the development of Electricity and the trade benefit is
thereafter lost. The Colossus requires the advance of Bronze
Working and takes 200 resources to build.
Masonry
Palace
City Walls
Pyramids
Great Wall
W ONDERS OF THE WORLD
As your civilization progresses through the years, certain advances make
possible the building of Wonders of the World. There are 21 Wonders, 7 each for
the three great epochs of civilization: Antiquity, the Middle Ages (including the
Renaissance), and the Industrial Age (present and future). These Wonders are the
extraordinary monuments of a civilization, bringing everlasting glory and other
benefits to their owners.
A Wonder is a dramatic, awe-inspiring accomplishment. It is typically a great
achievement of engineering, science, or the arts, representing a milepost in the
history of humankind. Each Wonder is unique, existing only in the city where it is
constructed.
In addition to the glory attached to owning a Wonder, each one has a specific,
unique benefit. The people of your civilization are able to perform amazing feats,
inspired by their pride in the possession of Wonders. For example, if your
civilization possesses the Lighthouse, your ship units are able to move one
additional map square per turn.
The benefit from a Wonder applies only to the civilization that possesses it. If a
Wonder you build is lost when one of your cities is captured, the powers of the
Wonder then apply to the conquering civilization. The same holds true if you
capture a Wonder.
However, the benefits of the ancient Wonders and most of the Wonders of the
Middle Ages may not stand for all time. Objects and accomplishments that awed
the ancients may not similarly inspire the people of the Industrial Age. The
achievement of later advances may end the benefits of older Wonders, regardless
of whether your civilization or another makes the canceling advance.
Construction
Each Wonder may be built once your civilization achieves a specific technology.
For example, when your civilization acquires Map Making, you may begin
construction of the Lighthouse.
You may build a Wonder only if it does not already exist somewhere else in the
world. If it exists in another city, it does not appear as an option in your
production menu. If you are building a Wonder in one of your cities and the
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CIVILIZATION
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CIVILIZATION
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