User Guide

Power Plant: Increases the resources generated by a city by 50%. However, it
increases the probability of pollution significantly. The Power Plant requires the
advance of Refining, costs 160 resources to build, and costs 4 coins per turn to
maintain.
Recycling Center: The recycling center reduces the probability of pollution by
two-thirds. It requires the advance of Recycling, costs 200 resources to build, and
costs 2 coins per turn to maintain.
SDI Defense: The SDI (Strategic Defense Initiative) Defense protects the city
from Nuclear units. Attacks by these weapons have no effect. This improvement
becomes available with the Superconductor advance. The SDI Defense costs 200
resources to build and 4 coins per turn to maintain.
Temple: The Temple improvement becomes available with the Ceremonial Burial
advance. Its presence makes one unhappy person content. With the additional
advance of Mysticism, another person is made content by a Temple, for a total of
two. A Temple prevents the Volcano disaster. Temples cost 40 resources to build
and 1 coin per turn to maintain. The effect of a Temple may be doubled if your
civilization possesses the Oracle, an ancient Wonder of the World, until the
achievement of Religion.
University: The presence of a University increases the
knowledge generated by a city by 50%. A University
may only be built in a city that already possesses a
Library. The University bonus is added to the bonus
from an existing Library. Together they double the
knowledge generated. Universities become available
with the advance of the University. They cost 160
resources to build and 3 coins per turn to maintain. The
effect of all Universities in your cities is increased if you
possess Isaac Newton’s College, a medieval Wonder of
the World, until the achievement of Nuclear Fission.
Map Making
(Alphabet)
Trireme Unit
Lighthouse
Library: Increases the knowledge production of a city by 50%. It requires the
advance of Writing, costs 80 resources to build, and costs 1 coin per turn to
maintain. The effect of all Libraries in your cities is increased if you possess Isaac
Newton’s College, a medieval Wonder of the World, until the achievement of
Nuclear Fission.
Manufacturing Plant: Increases the resources generated by a city by 100%. It
requires the advance of Robotics, costs 320 resources to build, and costs 6 coins
per turn to maintain. Its presence makes a Factory obsolete, if present, and the
Factory ceases to work. The effect of a Manufacturing Plant may be increased by
the presence of the Hydro Plant, the Nuclear Plant, the Power Plant, or the
Hoover Dam.
Marketplace: Increases tax revenue and luxuries by 50%. The Marketplace
becomes available with the advance of Currency, costs 80 resources to build, and
costs 1 coin per turn to maintain.
Mass Transit: In cities with Mass Transit, the population has no effect on
pollution. Otherwise, when a civilization has acquired the Automobile advance,
the population of its cities increases the probability of pollution. Mass Transit
requires the advance of Mass Production, costs 160 resources to build, and costs
4 coins per turn to maintain.
Nuclear Plant: Like other types of power plants, the Nuclear Plant increases the
resources generated in a city by 50%. A Nuclear Plant also reduces the day-to-day
probability of pollution. However, a Nuclear Plant in a city suffering civil disorder
risks a nuclear meltdown. The Nuclear Plant requires the advance of Nuclear
Power, costs 240 resources to build, and costs 2 coins per turn to maintain.
Palace: This is the administrative and governmental center of
your civilization. The further any city is from the city
containing the Palace, the more corruption is likely. You may
build a new Palace in another city, but this causes the
retirement of the first Palace and relocation of the
government. If your Palace is destroyed, a new one may be
built in any existing city. The Palace requires the advance of
Masonry and costs 200 resources to build. Your original Palace costs nothing to
maintain, but a new Palace costs 5 coins per turn.
Magnetism
(Navigation & Physics)
Frigate Unit
a
75
a
74
CIVILIZATION
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CIVILIZATION
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