User Guide

CITY IMPROVEMENTS
City improvements are the commercial, bureaucratic, educational, and public
works infrastructure that make large and efficient cities possible. The potential
size of a city is limited by inadequate provision of these facilities. For example, the
dense population of New York is made possible by the subway system. Los
Angeles is located in a desert and brings much of its water from sources hundreds
of miles away.
In Civilization, improvements are also critical to the growth and importance of
cities. Each of the improvements available provides some service or otherwise
makes the city work more efficiently.
Building and Destruction
When beginning a new civilization, usually you may build only one type of
improvement, the Barracks. As your civilization acquires new technologies, more
improvements become possible. Each city may possess only one of each
improvement. The improvements your city possesses are listed in the
improvements roster on the city display. Once built, improvements (but not
Wonders) may be destroyed by sabotage, disaster and capture, and may even be
sold for cash.
Sabotage: Diplomats may enter a city and attempt industrial sabotage. This may
result in the destruction of an existing improvement. The only defense against this
type of attack is destroying the Diplomats before they can enter the city.
Disaster: Volcanos, Pirate Raids, Floods, Fires,
and Earthquakes may destroy improvements in
a city. There is no defense against Earthquakes,
but Aqueducts prevent Fires, Temples prevent
Volcanos, City Walls prevent Floods, and
Barracks prevent Pirate Raids.
Capture: Some, all, or none of a city’s
improvements may be destroyed when it is
captured by another civilization. When a city is
completely destroyed, all improvements are
destroyed as well.
Literacy
(Writing & Code of Laws)
Great Library
(Republic) or two (Democracy) persons unhappy. This is shown by “sad face”
symbols in this row and under the units in the home city roster.
The fifth row shows the effects of any Wonders of the World, either in this city
or elsewhere, that are influencing the population’s happiness. For example, J.S.
Bach’s Cathedral changes two unhappy people into contented people for all of
your cities on the same continent.
Specialists are contented people, and are taken from the ranks of the content or
happy population when created. The effect of the increased luxuries created by
Entertainers is included in row two.
The bottom row of the chart shows the cumulative effect of all factors on the
happiness of the population. The status shown in this row is the same as that in
the population roster at the top of the city display.
Examine this chart to understand what is affecting the happiness of the city and
perhaps discover what else could be done if the city is out of balance. You may see
where creating Entertainers, disbanding out of town units, bringing in more
military units to impose martial law, or building a new improvement can bring the
city back into order.
City Name
You may rename any of your cities whenever you wish. This may be useful
when you capture a city and wish its name to be consistent with the names of
cities you have founded.
For the IBM/DOS version, click the Rename button on the city display. For
the Windows version, choose the option “Rename City” from the City menu. In
both versions a dialog box opens where you can type in the new city name. Press
the Enter key or OK button to accept the name.
Population Happiness Chart
Before Modification
Effect of Luxuries
Effect of Improvements
Effect of Marital Law
or Home Units out-of-town
Effect of Wonders
a
71
a
70
CIVILIZATION
®
CIVILIZATION
®