User Guide

city’s industry gets sufficiently large. The indicators are smokestack icons. Each
smokestack indicates a 1% chance each turn of a nearby map square becoming
polluted (see Industrial Pollution). There can be up to one hundred smokestacks
present, indicating a 100% probability of pollution each turn. The presence of
several smokestacks is a cue to reduce pollution or be prepared to clean it up. The
alternative is eventual environmental disaster.
Happy/Happiness Chart: The Happiness Chart shows which factors are
affecting the happiness of the city’s population. All people in a city beyond a
certain number are unhappy before any modifying influences are taken into
account. At the Emperor level of difficulty, only the first two people are content;
at King level, the first three; and so on down to Chieftain level, where the first six
people are content.
When the city’s population increases beyond these minimums, the new people
are unhappy unless their condition is improved by a culture and standard of living
that provides luxuries, religion and
entertainment, they are coerced into
contentment by martial law, or the
presence of Wonders of the World
lifts their pride and spirits.
The top row of the chart shows
the happiness of the population
before taking into account any of the
factors that improve happiness.
The second row shows the effects of the luxuries that are provided to the city, if
any. Two units of luxuries make one content person happy or one unhappy
person content. A contented person is made happy before another unhappy
person is made content.
The third row shows the effects of Temples, Cathedrals, and Colosseums.
These improvements have the effect of making unhappy people content.
The fourth row shows the effects of martial law and military service. Under all
governments except the Republic and Democracy, each military unit in a city (up
to three) coerces one unhappy person into contentment. Any units imposing
martial law are shown in this row. Under the Republic or Democracy, martial law
does not work. Instead, each military unit not in its home city makes one
Information Window
View
Button
Map
Button
Happy
Button
Info
Button
Units
Defending
City
Pollution
Indicators
Trade Routes
For the Windows version, no buttons are present. Instead, the four information
reports can be accessed from the City menu. The options on this menu are now
called “General Information”, “Happiness Chart”, “Aerial View of City”, and
“Area Map”.
Map/Area Map: Pressing this button calls up a
small version of the world map. The city you are
in is marked for reference as a white dot. Also
marked on the map are the location of any cities
with which you have established trade routes
(shown as light green dots) and the location of
units that make this their home city (light gray
dots). The map may be useful for planning
additional trade routes, assessing the danger of
enemies, locating units you wish to disband, or
deciding a sailing direction for newly launched
ships.
View/Aerial View of City: This button opens the bird’s-eye view of the city that
is seen when a new improvement or Wonder is built. As time passes, note that the
architecture of the various dwellings improves. The people of the city stand in the
foreground of the view.
Info/General Information: This is the most useful report and the default choice
that appears when any city display is first opened.
At the top of the report are shown icons for all units currently in the city.
Fortified units have a border around them and units on sentry duty are shown as
faded icons. Fortified units or those on sentry duty may be activated from the
report by clicking the LMB on the proper icon. When you return to the map
display, these units can now be given orders.
At the bottom of the window is a list of any trade routes the city has
established. Each trade route is noted by the name of the city with which you are
trading and the amount of trade generated. This trade is automatically included in
the trade your city is generating, shown in the city resources window of the
display.
As your civilization moves into the industrial age, pollution may become a
problem. In the middle of this window, pollution indicators appear when the
Labor Union
(Mass Production &
Communism)
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CIVILIZATION
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CIVILIZATION
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