User Guide

Home City Roster
The units now on the map anywhere in the world that are supported by this
city are shown here. These units are normally ones that this city has built, but it is
possible to reassign units to another city. When a unit built elsewhere is assigned
to another city, it is added to the second city’s home city roster and removed
from the roster of the first city.
Also noted here are any resources or food required by the unit for maintenance.
The amount of resource and food support that units need depends on your
civilization’s type of government (see Types of Government).
Units requiring resource maintenance are marked with a resource symbol below
their icon. Resources needed for maintenance are unavailable for production and
are shown to the left of any break in the resource line in the city resources
window. If the city does not generate enough resources to maintain all of the
units in the home city roster, units left unsupported are destroyed, beginning with
the unit farthest from the city.
Settlers who require food support are marked with the number of food symbols
they require.
Under two government types, the Republic and Democracy, each supported
unit not in the home city causes one population point to become unhappy. These
units are marked with a special symbol to note that they are the source of some
unhappiness.
Information Window
Within this window a number of various types of information can be reviewed
or accessed. Here you can quickly see which military units are defending the city,
what trade routes have been
established, whether the city is
causing pollution, and either
version of the world map or a
bird’s-eye view of the city.
For the IBM/DOS version,
several buttons are placed across
the top of the window: Info, Happy, View, and Map. Click these buttons to call
up the information you wish to see. The button currently on is shown in white.
Home City Roster
Food Support
Unit
Icon
Resource
Support
Auto-Production: This is an option available from the City menu. If you choose
it, your advisors will automatically decide what unit or improvement this city
should produce. When a new unit or improvement is completed, the advisors
automatically choose what to build next. You can retake control of production at
any time by turning off the Auto-Production option. This option applies to only
one city at a time. It must be selected for each city.
Sabotage: Enemy Diplomats may slip into your cities and destroy items partially
completed. All resources currently invested in an item are destroyed and
production starts over. Your only protection from this is to destroy enemy
Diplomats before they can enter.
Disaster: Pirate raids are a type of disaster. Pirates destroy the partially completed
item in the production box of coastal cities. The only defense against them is
building the Barracks improvement.
Improvements Roster
In this part of the city display is a list of the improvements and Wonders of the
World that this city has built and that still exist. Items are listed one to a line and
for each there is the item’s icon, its name and a sell button.
Improvements and Wonders are discussed in detail in the separate manual
sections Improvements and Wonders of the World. In addition, all improvements
and Wonders are listed in the Civilopedia.
When a new improvement is built, it is added to the roster.
Improvements may be destroyed in a number of ways, and when this happens,
they are removed from the roster. Improvements are also removed when sold.
You may sell an improvement to raise
cash by pressing the sell button next to
its name. See Selling Improvements for
more information. Wonders of the World
may not be sold.
Improvements Roster
Icons
Sell
Button
Name
a
67
a
66
CIVILIZATION
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CIVILIZATION
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