User Guide

Taxmen: You can change an Entertainer into a Taxman. Click the LMB on the
Entertainer in the population roster. The Entertainer converts into a Taxman.
Each Taxman has a similar effect to that of an Entertainer, except that tax
revenues are increased, not luxuries. When an Entertainer is converted, the luxury
benefit stops working.
Note that increasing taxes is only helpful if the city remains out of civil disorder.
Otherwise, no collection is made.
Scientists: You can change a Taxman into a Scientist. Click the LMB on a
Taxman and he is converted into a Scientist. This Specialist is a researcher who
increases the amount of research your city is producing, just as Entertainers
increase luxuries and Taxmen increase taxes. As with Taxmen, Scientists are only
useful if your city is not in civil disorder.
Taxmen can also be turned into Entertainers.
Food Storage Box
Into this box goes any surplus food generated by your city each turn. This is
food to the right of the break in the food line of the city resources window, if a
break is present. This food
is not needed to feed the
city’s population and the
Settlers that it is
supporting. Food put in
the storage box is stored
and accumulates each turn.
When the box overflows,
your city’s population
grows by one point and a
new citizen is added to the
population roster. The storage box is emptied and begins to fill again next turn.
If one of your cities is not currently producing enough food to feed its
Food Storage Box
Surplus Food
Storage
Granary Line
The normal people who work in city map areas are shown as either happy,
content, or unhappy. Manage your city’s production and improvements so that a
balance of happy and unhappy people is maintained at the minimum. If the number
of unhappy people exceeds the number of happy people (with content people and
Specialists being ignored) your city goes into civil disorder.
Looking at the population roster is a quick way to see how the balance of
happy and unhappy citizens stands. When a city is about to increase in size, it may
be useful to adjust the work force so that the city is not thrown into disorder by
the increase. You can examine the population rosters of all of your cities at one
time by consulting your Attitude Advisor from the Advisor menu.
Specialists
People taken off the work force and removed from the city map become
Specialists. Click on a city map square to make the people there Specialists. These
people no longer directly contribute to the food, resources, and trade the city
generates. However, they may be useful in adjusting the amount of luxuries,
taxes, and science the city generates. If your city is producing sufficient food, you
may be able to afford Specialists and their special abilities. Specialists do require
food like other people.
There are three types of Specialists. Entertainers are
musicians and other artists who provide luxuries for
your city, and their presence makes more people
happy. Taxmen are bureaucrats who make the city
government, specifically tax collection, more
efficient. Scientists are researchers who increase the
city’s contribution toward discovering new
technology.
Cities must have a population base of five or more to support Taxmen or
Scientist Specialists.
Entertainers: People removed from the work force immediately become
Entertainers. Each Entertainer adds two trade symbols to that part of the city’s
trade brought in as luxuries. This additional trade is added before the effects of
improvements such as Marketplaces and Banks are calculated. Creating Entertainers
has the result of creating more luxuries and making more happy people.
Invention
(Engineering & Literacy)
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CIVILIZATION
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CIVILIZATION
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