User Guide
raising the luxury rate. The amount of luxuries brought in by trade may be
increased by a Marketplace or Bank.
Tax Revenues: These are shown
as gold coins and are used to pay
maintenance costs for city
improvements. Surplus taxes
collected are added to the
treasury and can be spent later.
The amount of taxes collected
from trade may be increased by
Taxmen, another type of Specialist. The
amount of taxes brought in by trade may be
increased by a Marketplace or Bank.
Scientific Research: The knowledge that
results from science research is shown as light
bulbs. Each new technology that you direct
your scientists to discover requires the
investment of a certain amount of research.
When enough light bulbs of research have been
accumulated, the new advance is acquired by
your civilization. The Library and University
improvements plus some of the Wonders of the
World increase the amount of research a city
does. In addition, research may be increased by
another type of Specialist called Scientists.
Corruption: Depending on your type of government and the city’s distance from
your palace, some trade may be lost as corruption. Corruption is marked by a
modified trade symbol with a dark shadow after a break in the trade line. The
farther your city from the city containing your Palace (your capital), the more
corruption and lost trade. Building a Courthouse improvement in a city reduces
corruption by half.
Population Roster
The population of your city is shown by a row of citizens in the population
roster. Each person represents one population point. In addition to normal
workers, the city may include three different types of Specialists, discussed below.
Industrialization
(Railroad & Banking)
Transport Unit
Factory
WomenÕs
Suffrage
Population Roster
City Name City Population
Entertainers
(Specialists)
Unhappy
People
Happy
People
has previously built. Surplus capacity is shown to the right of a break in the
industry line and is available to be used to build new units or city improvements.
This surplus goes into the production box shown elsewhere on the display and
described below.
If the city’s industrial capacity is not sufficient to maintain already existing
units, the amount of resources that you are short is shown as a shortfall in the
resource line, noted by black symbols to the right of the break in the line. If the
resources available are not sufficient to maintain all existing units, then units not
maintained are destroyed wherever they exist, beginning with the one farthest
from the city.
Diplomats and Caravans do not require maintenance under any form of
government.
The amount of resources generated from the city map squares may be increased
by improving the city with a Factory, Manufacturing Plant, Power Plant, Nuclear
Plant, or Hydro Plant. The Hoover Dam Wonder improves the resources for all
of your cities on its continent.
Trade: Trade is produced by Roads through Plains and Grasslands, by Rivers, by
Oceans/Lakes, by squares containing Gold Mines or Gems, and by Caravan trade
routes. Trade arrives as luxuries, taxes, and scientific research, depending on your
trade rates. For example, if your luxury/tax/science rates seen on the map display
are 3.3.4, 30% of your trade arrives as luxuries, 30% as tax revenue, and 40% as
science. At these rates, a city generating ten trade would convert that into three
diamonds of luxuries, three coins of taxes, and four light bulbs of research.
Trade, and thus luxuries, taxes, and science, may be increased by the
establishment of trade routes, certain types of government, the Colossus Wonder,
and celebration of a “We Love the (King) Day.”
Luxuries: These are shown as diamonds. For every two diamonds of luxuries
produced, one content citizen becomes happy or one unhappy citizen becomes
content. Luxuries are most useful for making people happy, especially in very large
cities that may have a large segment of unhappy people that needs to be
countered.
The amount of luxuries generated may be increased quickly by creating
Entertainers, a type of Specialist discussed below. Luxuries may be increased by
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CIVILIZATION
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CIVILIZATION
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