User Guide
THE CITY DISPLAY
The operation of each city is directed from its city display. Here you assign the
population to work in the surrounding fields, mines, forests, and fishing grounds.
Here also you determine what unit or other item the city is to produce. The
display provides in one place the critical information available concerning the
city’s status: how much food, resources, and trade it is generating; what it is
producing and how close the item is to completion; the happiness of the
population; what is defending the city; and what improvements have been built.
This display is opened from the map window. Click the LMB on the city’s map
square. The city display is closed by clicking on the exit button.
The city display consists of the following parts: city map, city resources window,
population roster, food storage box, production box, improvements roster,
information window, and the home city window. Each part performs a specific
function or reports information. The city display shown in the accompanying
illustration is from the IBM/DOS version. The display in the Windows version is
very similar but has the production box and information window switched.
City Display
Population Roster
Improvements
Roster
Production
Box
City
Resources
Window
Home City
Food Storage Box Information Window
City Map
Transport, Diplomat, Caravan, and Settlers units do not cause this effect. When a
city is in disorder, destroying distant military units, returning them to the home
city, or changing their home city, makes some unhappy people content and may
restore the city to order.
All of these methods are useful in restoring the balance of your cities or enemy
cities which you have captured.
“We Love The (King) Day”
When a city becomes sufficiently happy, it may hold a celebration in honor of
your rule. The people declare a “We Love the (King) Day” in thanks for the
prosperity you have made possible. While the circumstances that trigger this
celebratory mood continue, the city enjoys certain benefits, depending on your
civilization’s type of government.
The prerequisites for the We Love the (King) Day celebration to occur are: no
unhappy people in the city, at least as many happy people as content people, and a
city population of at least three. Specialists are considered content citizens for this
calculation. For example, a city with five happy people, four content people, and
no unhappy people celebrates. A city with ten happy people, three content people
and one unhappy person does not.
Anarchy: The celebration has no effect when the government is in Anarchy.
Despotism: The celebrating city is operated as if the government is a Monarchy.
This can increase the amount of food and resources generated when some terrain
types are irrigated and mined.
Monarchy/Communism: A celebrating city currently ruled by either of these
governments is operated as if the government is a Democracy instead. This
increases the amount of trade generated.
Republic/Democracy: A celebrating city currently ruled by either of these
governments increases in population by one point each turn so long as sufficient
food is available. This can result in dramatic growth of the city.
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CIVILIZATION
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CIVILIZATION
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