User Guide

Writing: Makes available the Diplomat unit which has many good uses (see
Diplomat); makes available the Library improvement, which speeds scientific
research. (Requires Alphabet advance.)
Monarchy: Allows the new government of Monarchy which can increase harvests
of food and resources. (Requires first Alphabet and then Code of Laws advances,
plus Ceremonial Burial.)
Ceremonial Burial: Makes available the Temple improvement which is important
for keeping order in cities that grow to populations of 4 and 5, or more.
Alphabet: Leads to other important advances including Writing, Map Making,
and Monarchy.
Exploration
In the early stages of a new game, attempt to explore as much of the continent
you occupy as you can. The specific goals of exploration are to find good sites for
future cities, locate the coasts of your continent, and find rival civilizations.
City Sites: Good city sites are at least four or five squares away from your first
city. At this distance the radius of each city does not overlap the other. The actual
city square should be a Plains square, Grasslands square with resources (shield
symbol visible in the square on the map), or a River square. For a more detailed
discussion about choosing city sites, see Placing New Cities.
Locate Coasts: Locating coasts reveals the boundaries of your continent, and aids
in the planning of future expansion and city placement. When you know the exact
extent of your continent, you can plan new cities to take maximum advantage of
the available land. If you place cities without locating coasts, you may discover that
the coast is just one square away, leaving it and several coastal squares beyond the
radius of your cities. Placing cities on coasts makes it possible to build ship units
there later in the game. Ships are necessary for exploration overseas, intercepting
enemy invasion forces, and transporting ground units by sea. Locating coasts also
helps identify the direction in which other civilizations might be found. If you have
explored the entire continent without finding rival civilizations, you can grow and
expand without their interference, at least for a while.
Locating Other Civilizations: On Earth, the continents are large. Even though
you selected only three civilizations total for this tutorial game, the other two
civilizations are probably not that far away. Locate them as soon as you can and
When play starts, watch the light bulb in
the status window change color as turns
pass. Eventually, your advisor returns to
announce that you have learned the
technology of Pottery. At this point, the
Civilopedia entry for Pottery opens with
information about this advance and what
benefit it provides. Knowing Pottery, for
example, means that you can now build
the Granary improvement in your cities and that the Hanging Gardens Wonder of
the World can be built (if no other civilization has built it). Both of these items
are now added to the Production menu for your cities.
The technologies available in the game are all listed in the Civilopedia. Pull
down the Civilopedia menu and choose the option “Civilization Advances.” This
opens a menu of all advances listed alphabetically. Choose any advance to learn
more about it. A Civilization Advances Chart is included on the back page of this
manual. Shown with each advance are the names and icons of any units
or improvements that become available with the advance. In addition, civilization
advances are briefly described in side bars placed in alphabetical order throughout
this manual.
The following technologies are especially helpful to new civilizations. For each,
a brief discussion is included that explains why they are of use early in the game.
Pottery: Makes available the Granary improvement which speeds the population
growth of any city having one; protects against Famine disaster.
Bronze Working: Makes available the Phalanx unit which is the best defensive
unit for the cost for many years; allows construction of the Colossus Wonder,
which increases trade for its city.
The Wheel: Makes available the Chariot unit which is an excellent military unit
for war; the Chariot is fast and has an excellent attack factor.
Map Making: Makes available the Trireme ship unit; with Triremes you can
plant cities overseas, explore coasts, and transport military units. (Requires
Alphabet advance.)
Civilization Advances Menu
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CIVILIZATION
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CIVILIZATION
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