User Guide
built. When this happens, the Militia unit appears in the same square as the city
that built it. When a new unit appears, it is usually wise to open the city display
and consider changing production. For now, however, leave production alone and
start producing a second Militia unit.
The new Militia unit blinks, waiting for orders. While it is blinking, look at the
status window. Note the additional information now found there. The name of
your first city indicates that it is the home city of the Militia unit. The terrain of
the city square is named, and note that the square has roads and irrigation.
Press the 8 key on the numeric keypad to move the Militia unit one square to
the north. Alternatively, move the mouse pointer onto the top half of the Militia
unit. The pointer should turn into an arrow pointing to the square due north.
While the pointer points north, click once. The Militia unit moves one square
north in either case.
Moving the Militia unit into a new square reveals the terrain of three new
squares to which the unit is now adjacent. These specific squares are all within the
radius of your first city. Click on the city to open the city display and see that the
three newly revealed squares are now available for harvests on the city map. If one
of the new squares is a better source of raw materials than the one you are
currently harvesting, move the people there.
Moving the Militia unit automatically ends your turn. The end of turn message
does not appear because you had a unit active during the turn. If you wish, you
can have the end of turn message appear after every turn. Pull down the File
menu and choose “Options.” From the Options menu, choose “End of Turn.” A
check mark appears next to this option to note that it is toggled on. Now the end
of turn message appears after each turn. If this message becomes annoying, go
back to the File menu and toggle it off.
In the next three turns, move the Militia unit one square to the southeast
(press the 3 keypad key), then one square to the southwest (press the 1 keypad
key), and then one square to the northwest (the 7 keypad key). Moving to these
four squares around the city reveals completely the terrain on the city map.
Now begin moving the Militia unit farther away from the city to explore the
continent you are on. Exploration is discussed in the next section.
Surplus resources are placed into the production box each turn. Your first city
should have surplus resources for at least several turns. When the box fills, the
item being produced is completed. If a unit is produced, it appears on the world
map, ready to be moved or to be given other orders. If an improvement is
produced, it is added to the city. Improvements that exist in a city are listed in the
improvements roster of the city display.
For your newly founded city, the
production box is set automatically to
produce a Militia unit. This is a weak, but
inexpensive, military unit that can be
produced quickly. To see what alternative
units or improvements could be
produced instead, click on the icon of the Militia unit or choose “Change
Production” from the City menu. Either of these actions opens the Production
menu that shows all of the units and improvements that your civilization has the
ability to produce. As time passes and your civilization makes progress, you gain
the ability to make additional types of units and improvements.
To learn about the different units and improvements, select a name and click
on the Help button. For the IBM/DOS version, press the Alt + H keys. This
opens the Civilopedia entry about the item that tells what it costs and what it
does.
We recommend that you continue producing the Militia unit.
The First Few Game Turns
Exit from the city display to return to the map. Look at the status window.
There should be a message blinking there that says “End of Turn.” Additional
instructions say “Press Return to Continue.” This is the end of turn message that
appears at the end of any turn during which you have no active units. This flag on
the end of a game turn allows you to consider any additional actions before going
on to the next turn.
Press the Return key to advance the turn. Note that the date in the status
window changes at the start of the next turn. Because you have no units to move
at this time, the end of turn message appears again. Press the Return key to
advance the turn and continue doing so each turn until your first Militia unit is
The Production Menu
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CIVILIZATION
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CIVILIZATION
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