User Guide

materials, the food storage box, where excess food production is stored, and the
production box, which shows what unit or improvement the city is producing.
These parts of the city display are discussed in following sections of the tutorial.
Pull down the City menu from the menu bar. The options on this menu are all
things you can do or examine while you have a city display open. These options
are not available unless a city display is open. The options available can be ignored
for now or you can briefly experiment with their function. Most are not relevant
to an introductory tutorial so they are discussed later in Chapter 2.
The City Map
The map at the top center of the city display
shows the 20 world map squares surrounding
the city that are within the city’s radius and thus
available to be harvested by the people of the
city. Squares that have not been discovered (they
remain black) or that are being harvested by
another nearby city (they are bordered by a red
box) are not available. The people of the city
may be put to work on available surrounding
map squares to harvest food, resources, and
trade. These are the raw materials of your
civilization from which will come all future people, cities, units, improvements,
money, luxuries, and scientific research. How much of each raw material is
obtained depends mainly on the type of terrain in the square being harvested.
Your first city has a population of only one point, severely limiting how much
can be harvested. With a population of one, the city can harvest a maximum of
two squares: the city square itself and one additional square. The city square is
always harvested. However, you have discretion over which additional squares are
harvested.
When the city is founded, the program assigns your one population point to a
square on the city map automatically. The program chooses the square it thinks
most useful to you. It chooses first on the basis of maximum food production,
then maximum resource production, and then maximum trade production. But
you are not required to accept the program’s choice. You may move your people
to any square on the city map.
Communism
(Philosophy &
Industrialization)
United Nations
The immediate goal of your civilization is to found its first city. Rather than do
any exploring or agricultural/industrial/road improvements, get that first city
started right away. Your Settlers begin the game in one of three types of terrain
square: Grasslands, Plains, or River. Regardless of which it is, start the new city
where the Settlers are. Pull down the Orders menu and choose the option
“Found New City” or press the shortcut key for this command, the B key (CMD
+ B keys for the Macintosh version). You are asked immediately to choose the
name of the city. Accept the one the program proposes or type in a name of your
own. An animation portrays the arrival of your Settlers at the city site, and their
conversion into citizens living in the huts of the new city. When you build your
first city, the Settlers unit disappears. The people of your tribe who made up that
unit become the first citizens of the city.
Your First City
The founding of the city opens the city display. This is the second most
important display in the game. From it you manage what the city produces and
how it grows. This display and cities themselves are discussed in more detail in
Chapter 2.
When your first city is built, it has a population of one point. These people can
be seen on the city display in the population roster represented by one figure.
Later in the game more figures will appear here if your city grows. Click on the
Exit button in the center of the city display to close it and return to the map
display. Note that your city has the number “1” on it, reporting that it has a
population of one. Click the LMB on the city square to reopen the city display.
The city display is divided into several parts, each of which provides important
information about some function of the city. From this display you can quickly
learn how many people are in the city, what raw materials it is harvesting (food,
resources, trade), how incoming trade is apportioned (by percentage into luxuries,
tax, and scientific research), what units are supplied from here, how much food is
in storage, where the citizens are working in the nearby countryside, what
improvements have been made to the city, and what the city is producing. These
parts can be seen in the accompanying illustration of the city display (see The City
Display).
Only a few parts of the city display need to be understood immediately: the city
map, which shows where the people are working outside the city to harvest raw
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CIVILIZATION
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CIVILIZATION
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