User Guide
CIVILIZATION LIST
See the Civilopedia for historical backgrounds on each
civilization.
American Empire
Starting Technologies: Agriculture, Fishing
Unique Unit: Navy Seal (replaces marine)
Leader 1: Roosevelt
Trait: Industrious
Trait: Organized
Favorite Civic: Universal Suffrage
Leader 2: Washington
Trait: Financial
Trait: Organized
Favorite Civic: Universal Suffrage
Arabian Empire
Starting Technologies: Mysticism,The Wheel
Unique Unit: Camel Archer (replaces knight)
Leader: Saladin
Trait: Philosophical
Trait: Spiritual
Favorite Civic: Theocracy
Aztec Empire
Starting Technologies: Mysticism, Hunting
Unique Unit: Jaguar (replaces swordsman)
Leader: Montezuma
Trait: Aggressive
Trait: Spiritual
Favorite Civic: Police State
160
Chinese Empire
Starting Technologies: Agriculture, Mining
Unique Unit: Cho-Ko-Nu (replaces crossbowman)
Leader 1: Mao Zedong
Trait: Philosophical
Trait: Organized
Favorite Civic: State Property
Leader 2: Qin Shi Huang
Trait: Industrious
Trait: Financial
Favorite Civic: Police State
Egyptian Empire
Starting Technologies: The Wheel, Agriculture
Unique Unit: War Chariot (replaces chariot)
Leader: Hatshepsut
Trait: Spiritual
Trait: Creative
Favorite Civic: Hereditary Rule
English Empire
Starting Technologies: Fishing, Mining
Unique Unit: Redcoat (replaces rifleman)
Leader 1: Elizabeth
Trait: Philosophical
Trait: Financial
Favorite Civic: Free Religion
Leader 2: Victoria
Trait: Expansive
Trait: Financial
Favorite Civic: Representation
161
Civ4_man_Part3.qxp 9/27/05 12:36 PM Page 160










