User Guide

Resource Box
Below the Religion List is the
Resource Box. This box is divided
into three sections, showing (from
left to right) all of the strategic,
health, and happiness resources that
the city has access to. In order to
have access to a resource, the
resource must be improved and
within the city’s “city radius” or directly connected to the city
by road, rail, river or coast.To receive the benefits of resources
gained through trade, the city must be connected to your civ-
ilization’s capital via a trade network (see page 72).An icon will
appear in the resource box for each resource that is present in
the city; if you have more than one of the same kind of a
resource, a number will appear next to it telling you how many
your civilization possesses.
Specialist Display
Directly below the Resource Box is
the Specialist Display.This consists of
six faces which may or may not have
plus (+) and minus (-) signs next to
them; from top to bottom the spe-
cialists are the Engineer, the
Merchant, the Scientist, the Artist,
the Priest, and the Citizen. If you have merged any Great
People into a city to function as a super specialist (see section
on Great People, page 91), they will appear just below the pic-
tures of the normal specialists.
At the start of a game, the only specialist that can be created is
the Citizen, which adds one point of production to the city.As
your city creates additional buildings, you will gain access to
the other specialists; for example, the Library allows a city to
create two Scientists, and a Temple allows a city to create a
Priest. Also note that the Caste System civic allows a city to
create unlimited numbers of Merchants, Scientists, and Artists,
regardless of whether or not the city has the buildings it would
normally take to create them.
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In order to create a specialist, click on one of the tiles being
worked on the City Map (these tiles have large white circles
around them). This will remove one of the city’s population
points from working the land and create a Citizen specialist.
You can then click on the plus (+) sign next to one of the
other specialists and the Citizen specialist will become that
specialist. To remove a specialist, click on the minus (-) sign
next to its name; this will turn the specialist back into a Citizen
(and you can then click on a map tile to put that citizen back
to work).
It is important to keep in mind that specialists still require two
units of food, so creating too many specialists can drop a city
into starvation. Generally speaking, cities with lots of food will
be able to run the most specialists.
All specialists except for Citizens also create Great Person
points; see the following section for more information on how
this works.
Great Person Points Bar
Directly below the Specialist Display is
the Great Person Points Bar, which keeps track of a city’s
progress towards generating a Great Person. All specialists
except the Citizen generate points towards the creation of
Great People, with the type of points generated matching the
type of the specialist. In other words, Engineers generate points
towards the creation of Great Engineers, Priests towards Great
Prophets, etc. Under ordinary conditions, each specialist gen-
erates 3 great person points each turn, although this can be
increased by certain leader traits, wonders, and civics.Wonders
also generate great person points in small amounts.
The Great Person Points Bar shows how far along your city is
towards generating a Great Person. The bar begins at 0, and
when it fills up all the way, a great person is generated in the
city.The bar displays how many great person points are being
produced each turn; [roll over] the bar to find out exactly how
many points have been generated so far and how many are still
needed, as well as what the odds are of generating each type of
great person. If you want to generate a specific type of great
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