User Guide
ever the city is working on is completed. You will then be
prompted to select a new project for the city to begin work-
ing on, and the process begins all over again.
City Defense Bonus
Listed to the right of the City Name is the city’s Defense
Bonus.This is the bonus that all units defending in the city will
receive. Remember that the city gets a defensive bonus from
constructing walls and castles, and it also gets a defensive bonus
from advanced culture. Units inside the city get the higher of
the two bonuses, and that’s what’s displayed here.
Health Display
To the right of the Food Bar is the city’s Health Display, show-
ing both the amount of Health and Unhealthiness in the city.
In Civilization IV, each additional population point adds one
point of unhealthiness (indicated by the green unhealthy face
icon) to a city. Constructing certain buildings such as forges
and factories or founding a city in terrain such as jungles or
floodplains will also add unhealthiness to a city. [Roll over] the
green unhealthy face to see where all of the unhealthiness is
coming from.
To combat unhealthiness, a city must possess corresponding
health points, indicated by a “Red Cross” icon. Cities receive
health from being constructed on fresh water, from certain
buildings like aqueducts and hospitals, and from health
resources like wheat and cows. [Roll over] the health icon to
learn where the current sources of health are coming from.
A city that has more health than unhealthiness or an equal
number of both suffers no unusual effects. A city with more
unhealthiness than health requires one additional food point
for each unhealthy face beyond the health limit. For example,
a city of size 10 would usually require 20 food to feed all of its
citizens; if the city has two more unhealthy faces than health
points, it would require 22 food to feed all of its people. Be
careful about growing cities larger than their health will sup-
port: cities that are too unhealthy will not have enough food
to support them and will begin to starve.
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Happiness Display
Below the Health Display is the Happiness Display, showing
both the number of Happy Faces and Unhappy Faces in the
city. In a process similar to unhealthiness, each population point
adds one unhappy face (indicated by the red unhappy face
icon) to a city. Fighting long wars or possessing cities with peo-
ples of foreign nationalities in them may also cause unhappy
faces to appear in a city. [Rolling over] the red unhappy face
icon will show all of the sources of unhappiness in a city.
You will want to combat unhappiness with additional happy
faces, which are indicated by a smiling yellow face next to the
unhappy face icon. Cities can receive extra happy faces from
having a religion in the city, from certain buildings like tem-
ples and colosseums, from happiness-producing resources like
furs or dyes, and from many other sources. (Remember you
can get resources from trade as well as from domestic sources.)
[Roll over] the happy face icon to see where a city’s happiness
is coming from.
A city with more happy faces than unhappy ones or equal
numbers of both suffers no unusual effects. Cities with more
unhappy faces than happy ones will result in unhappy citizens,
one for each unhappy face in excess of the number of happy
faces (a city with 7 happy faces and 9 unhappy ones will have
2 unhappy citizens). Unhappy citizens eat food just like regu-
lar ones, but they refuse to do any work and contribute noth-
ing to your civilization. In extreme cases, this may result in star-
vation as the unhappy citizens refuse to work the fields and
bring in additional food. Since unhappy citizens are nothing
more than a drain on your cities, it is rarely a good idea to let
your cities exceed their happiness limit, even if the city has the
food to do so.
Religion List
To the right of the City Defensive Bonus is the city’s Religion
List, showing all of the religions that are present in the city. If
this city is the Holy City for a religion, that religion will have
a gold star next to its icon.You can see all of the effects that a
religion is having in the city by [rolling over] its icon.
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