User Guide
Combat IV
Available To: Recon, archery, mounted, melee, siege, gun-
powder, armored, helicopter, and naval units.
Prerequisites: Combat III
Leads To: Combat V, Commando
Effects: Heals additional 10% damage/turn in neutral lands.
+10% strength.
Combat V
Available To: Recon, archery, mounted, melee, siege, gun-
powder, armored, helicopter, and naval units.
Prerequisites: Combat IV
Leads To: Nothing
Effects: Heals additional 10%/turn in enemy lands. +10%
strength.
Commando
Available To: Recon, archery, mounted, melee, gunpowder,
and armored units.
Prerequisites: Combat IV
Leads To: Nothing
Effects: Can use enemy roads.
Cover
Available To: Melee and gunpowder units.
Prerequisites: Combat I
Leads To: Nothing
Effects: +25% vs. archery units.
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Drill I
Available To: Archery, siege, armored, helicopter, and naval
units.
Prerequisites: None
Leads To: Drill II
Effects: +1 additional first strike chance.
Drill II
Available To: Archery, siege, armored, helicopter, and naval
units.
Prerequisites: Drill I
Leads To: Drill III
Effects: 1 extra first strike
Drill III
Available To: Archery, siege, armored, helicopter, and naval
units.
Prerequisites: Drill II
Leads To: Drill IV
Effects: +2 first strike chances
Drill IV
Available To: Archery, siege, armored, helicopter, and naval
units.
Prerequisites: Drill III
Leads To: Nothing
Effects: 2 first strikes. +10% vs. mounted units
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