User Guide
City Garrison I
Available To: Archery, gunpowder units
Prerequisites: None
Leads To: City Garrison II
Effects: +20% city defense.
City Garrison II
Available To: Archery and gunpowder units.
Prerequisites: City Garrison I
Leads To: City Garrison III
Effects: +25% city defense.
City Garrison III
Available To: Archery and gunpowder units.
Prerequisites: City Garrison II
Leads To: Nothing
Effects: +30% city defense. +10% vs. melee units.
City Raider I
Available To: Melee, siege, and armored units.
Prerequisites: None
Leads To: Accuracy, City Raider II
Effects: +20% city attack.
City Raider II
Available To: Melee, siege, and armored units.
Prerequisites: City Raider I
Leads To: City Raider III
Effects: +25% city attack.
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City Raider III
Available To: Melee, siege, and armored units.
Prerequisites: City Raider II
Leads To: Nothing
Effects: +30% city attack. +10% vs. gunpowder units.
Combat I
Available To: Recon, archery, mounted, melee, siege, gun-
powder, armored, helicopter, and naval units.
Prerequisites: None
Leads To: Medic I, Combat II
Effects: +10% strength
Combat II
Available To: Recon, archery, mounted, melee, siege, gun-
powder, armored, helicopter, and naval units.
Prerequisites: Combat I
Leads To: Amphibious, Combat III, Formation
Effects: +10% strength
Combat III
Available To: Recon, archery, mounted, melee, siege, gun-
powder, armored, helicopter, and naval units.
Prerequisites: Combat II
Leads To: Combat IV, Sentry
Effects: +10% strength
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