User Guide

PROMOTIONS
As described in “The Basics” portion of the rules, promotions
are special abilities awarded to units that are victorious in bat-
tle. In addition, some units begin the game with one or more
special abilities.
Here’s a list of the promotions in Civilization IV. Remember
that not all promotions are available to all units.
Accuracy
Available To: Siege weapons
Prerequisites: Barrage I
Leads To: Nothing
Effects: +10% city bombard damage
Ambush
Available To: Siege, gunpowder, armor, and helicopter units
Prerequisites: Combat II
Leads To: Nothing
Effects: +25% vs. armored units
Amphibious
Available To: Recon, archery, mounted, melee, siege, and
gunpowder units.
Prerequisites: Combat II
Leads To: Nothing
Effects: No combat penalty for attacking from sea. No com-
bat penalty for attacking across a river.
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Barrage I
Available To: Siege and armored units.
Prerequisites: None
Leads To: Accuracy, Barrage II
Effects: +20% collateral damage
Barrage II
Available To: Armored units
Prerequisites: Barrage I
Leads To: Barrage III
Effects: +30% collateral damage. +10% vs. melee units.
Barrage III
Available To: Armored units
Prerequisites: Barrage II
Leads To: Nothing
Effects: +50% collateral damage. +10% vs. gunpowder units.
Blitz
Available To: Mounted, armor, and helicopter units
Prerequisites: Combat III
Leads To: Nothing
Effects: Can attack multiple times per turn.
Charge
Available To: Mounted, melee, armored, and helicopter units.
Prerequisites: Combat II
Leads To: Nothing
Effects: +25% vs. siege weapons
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