User Guide
Work Boat
Tech Requirement: Fishing
Resource Requirement: None
Strength: 0 (non-combat unit)
Movement: 2
Movement Limits: Must stay on coastline or within friend-
ly cultural waters.
Special Abilities: Can create fishing boats, whaling boats,
and offshore platforms.
AIR UNITS
First seeing widespread military use in World War I as unarmed
reconnaissance vehicles, over the next half-century aircraft
would become the most versatile and powerful part of the
modern army.
There are two different categories of air units in Civilization
IV: rotary-wing aircraft and fixed-wing aircraft.
Rotary Wing Aircraft - Gunships
Gunships are heavily armed and armored helicopters. These
powerful modern units are especially adept at destroying
enemy tanks and vehicles.
GUNSHIP MOVEMENT
Gunships move like land units, except that they pay 1 move-
ment point to enter all land spaces. Gunships cannot enter
water spaces (except when carried aboard a naval transport
unit).
GUNSHIP COMBAT
A gunship fights like any other land unit: if it moves into a
space containing an enemy unit, it attacks that unit. If an
enemy unit moves into its space, it attacks the gunship.
GUNSHIPS VS. CITIES
Gunships can attack and destroy units in cities, but gunships
cannot capture enemy cities.
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Fixed-Wing Aircraft
There are two categories of fixed-wing aircraft in the game:
fighters and bombers.
FIGHTERS
Fighters are proficient at attacking enemy naval units and inter-
cepting enemy fighters. Further, fighters can be based on air-
craft carriers. Fighters can attack land units and bombard
enemy city defenses (though not as effectively as bombers).
There are two types of fighters: fighters and jet fighters.
BOMBERS
Bombers can bombard enemy city defenses. Further, bombers
have a powerful attack against enemy land units. They can
attack naval units, as well, but they are less effective when doing
so. Bombers can also attack improvements. Bombers cannot be
based on aircraft carriers. Bomber units include bombers and
stealth bombers.
Fixed-Wing Aircraft Movement
Fixed-wing aircraft are based in cities (fighters can also be
based aboard aircraft carriers).They cannot begin or end a turn
elsewhere. Fighters and bombers can "rebase" to another city
(or carrier) during their turn.The city can be anywhere on the
map, but it must be owned by you or by a civilization you have
an Open Borders agreement with. If an aircraft rebases, it can
do nothing else during that turn.
Fixed-Wing Missions
When not rebasing, fixed-wing aircraft can perform a variety
of different missions.An aircraft can perform only one mission
per turn. Each fixed-wing air unit has a “mission range” rating.
An aircraft can perform missions in any space within this
range.
AIR STRIKE MISSION
A fixed-wing unit can be ordered to attack any enemy-held
space within its mission range.
RECON MISSION
An aircraft can be ordered to perform a recon mission. Click
on a space within the unit's range and all units/improvements
within range of the recon space will be revealed.
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