User Guide
Technology - Immediate
You immediately learn the technology that has been traded
to you.
Resources - Annual
If a resource is traded to you, you get all of its benefits for as
long as the agreement is in place. The trader loses all of the
benefits, unless he or she has more than one. (For instance, if
somebody trades you iron, you can then construct any military
unit that requires iron.The trader can no longer produce such
units, unless he’s got another source of iron.)
Declare War With - Immediate
One civilization asks another to declare war on a third.A leader
can ask another leader to declare war on a civilization that the
first civilization is not at war with, but the other leader will
usually charge through the nose for doing so.
Cities - Immediate
Your opponent agrees to give you one or more of his or her
cities. If you have open borders with the other civilization, all
units remain in place. If not, the units in the city are shifted
back to their own territory. It is extremely rare for a leader to
give up a city unless under great duress.
Declare Peace - Special
Peace breaks out between you and your opponent.All units are
immediately vacated from each other‘s terrain. Peace lasts for a
minimum of 10 turns. You can only trade peace for gold or
technology.
Declare Cease Fire - Special
Peace breaks out between you and your opponent.All units are
immediately vacated from each other‘s terrain. There is no
duration for this cease fire – either side can immediately
declare war again. Nothing can be combined with a cease fire
deal.
Change Civics or Religion - Immediate
You can ask another civilization to change its religion or civics
to match yours.
104
VICTORY
There are multiple paths to victory in Civilization IV.You can
win by achieving political, cultural or technological domi-
nance, and of course, by the ever-popular “crushing everyone
else into dust beneath the wheels of your chariot” method.
EFFECTS OF VICTORY
You win. Everybody else loses. Game over (but see below). If
your victory was spectacular enough, your exploits might be
recorded on the Civilization IV Hall of Fame screen.
Continuing a Game After Victory
You can continue playing after winning the game, but any fur-
ther accomplishments will not be recorded on the Hall of
Fame screen. It is also impossible to win another victory type
after victory or defeat has initially taken place.
DEFEAT
If you are wiped off the map or if one of your opponents
achieves one of the victories listed below, you lose.The game
is over.All of the other leaders will mock you. It’s time to start
a new game and try again.
VICTORY CONDITIONS
Following is a list of the ways you can achieve victory in
Civilization IV. For more details, press [F8] to go to the
“Victory Conditions” screen. There you will see a list of the
roads to victory available in the present game and how close
you are to achieving each of them. (Note that if a specific type
of victory is not listed on the Victory Conditions screen, it
means that this particular victory was excluded during game
setup.)
Time Victory
The game ends at a specific turn, usually 2050 AD. The civi-
lization with the highest score at the end of that turn wins.
Conquest Victory
The game ends when one civilization eliminate all rivals. A
civilization is eliminated when its last city is captured or
destroyed – even if it still has units in play.
105
Civ4_man_Part2.qxp 9/27/05 12:33 PM Page 104










