User Guide

Wonders and Resources
Certain resources will allow cities to produce wonders at dou-
ble the usual speed. For example, a civilization that has Stone
connected to its trade network can build the Pyramids at a
much faster rate.
Industrious Leaders
Leaders who possess the Industrious trait build all wonders at
twice the usual rate. (See “Advanced Civilizations” for details.)
Great Engineers
You can sacrifice a Great Engineer in a city to complete (or
greatly speed up) that city’s construction of wonders (or any
other building or space ship part, for that matter).
EFFECTS OF WONDERS
Wonders have a broad range of effects. Some increase produc-
tivity; others increase income from trade. Some improve
research, others make your workers build improvements faster.
All wonders improve their home city's cultural output as well
as the speed at which the city generates Great People.
CAPTURING WONDERS
If you capture a city with a great wonder, you gain possession
of that wonder. If you capture a city with a national wonder,
the national wonder is destroyed. If a city is destroyed, all won-
ders in that city are destroyed along with it. Great wonders can
never be rebuilt once they are destroyed.
WONDER OBSOLESCENCE
Some wonders can become obsolete over time.This obsoles-
cence is caused when any civilization learns a specific tech-
nology.When that occurs, the wonder's special effects vanish,
but it still continues to produce culture. For example, the
Great Lighthouse wonder provides a trade benefit to all coastal
cities, as well as +8 culture to the city where it is constructed.
The Great Lighthouse is rendered obsolete once any civiliza-
tion gains the “steam power” technology, at which point the
owner loses the Lighthouse's trade benefit but retains its +8
cultural output.
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EARLY WONDERS
Here’s a list of the wonders that you may be able to construct
during the early part of the game. Check out the Civilopedia
for a complete list of wonders.
Stonehenge
Type: World Wonder
Tech Requirement: Mysticism.
Production Cost: 120
Production Time Halved By: Stone
Obsolete By: Calendar
Cultural Output: 8
Great People Points: +2 (increases chance of producing
Great Prophets)
Effects: Free Obelisk building in every city. Centers the world
map.
The Parthenon
Type: World Wonder
Tech Requirement: Polytheism
Production Cost: 400
Production Time Halved By: Marble
Obsolete By: Chemistry
Cultural Output: 10
Great People Points: +2 (increases chance of generating
Great Artist)
Effects: +50% Great Person birth rate in all cities.
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