User Guide

ORGANIZED RELIGION
Tech Requirement: Monotheism
Upkeep: High
Effect: Can build missionaries without monasteries, cities
with state religion construct buildings +25% faster.
An organized religion is one in which there is a central author-
ity which determines theology.
THEOCRACY
Tech Requirement: Theology
Upkeep: Medium
Effect: new units get +2 free experience points when con-
structed in cities with state religion, no spread of non-state reli-
gion in civilization’s cities.
A theocracy is a form of government where holy men or
women are in charge of the State.
PACIFISM
Tech Requirement: Philosophy
Upkeep: None
Effect: +100% birth rate of great people in cities with state
religion, +1 gold support cost per military unit.
Pacifism is the religious belief that all conflict is against the will
of God. Man must not fight against his fellow man.
FREE RELIGION
Tech Requirement: Liberalism
Upkeep: Low
Effect: The civilization has no state religion, +1 happiness per
religion in a city, +10% research in all cities.
Free religion refers to a society in which no single religion is
dominant, in which people are free to worship or not worship
as they please. There is no state religion; the government is
totally secular.
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GREAT PEOPLE
Time and again through history, there have arisen men and
women who have profoundly changed the world around them
– artists, scientists, prophets and others whose genius sets them
head and shoulders above the rest. In Civilization IV, such
visionaries are called “Great People.
There are five different kinds of great people in the game:
Great Prophets, Great Merchants, Great Artists, Great
Scientists, and Great Engineers. Each has a special ability.
GENERATING GREAT PEOPLE
Great people are generated in cities. Each city generates a sep-
arate pool of “great people points” – when the city has earned
enough points, it will generate a great person.The cost of gen-
erating a great person escalates throughout the game: the first
great person costs 100 great people points, the second costs
200, and so forth. (The number of points needed to produce a
great person is different on the Quick and Epic game speeds.)
The first civilization to discover certain technologies will also
receive a free great person in their capital city. For example, the
first civ to discover Music receives a Great Artist.
GREAT PEOPLE POINTS
A city generates great people points in a number of ways: by
constructing Wonders, by assigning citizens to be specialists,
and by choosing certain “civics.
Wonders
A wonder will generate a certain number of great people
points each turn. Further, some wonders can increase a city’s
(or entire civilization’s!) great people point generation signifi-
cantly (see the “Parthenon” for an example). Like specialists
(see next), some wonders increase the chances of generating a
specific type of great person in their city.
Specialists
In each city you can assign citizens to be “specialists. Each
specialist provides some kind of production bonus to its city;
in addition, most generate great people points (the citizen spe-
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