User Guide
Buildings
Without a religion in a city, that city cannot construct religious
buildings like Temples and Cathedrals (see below). Cities with-
out religions also cannot create Priest “Specialists” (see page 55).
Intelligence from Cities with Your
Religion
If you control the holy city for a religion, you can see what’s
going on in any city with that religion, as well as all spaces that
city can see.
Shrine Income
If you control the holy city for a religion and generate a Great
Prophet, you can build the Shrine for that religion in the holy
city. A shrine earns income for every city in the world that
possesses your religion (see below).
RELIGIOUS CIVICS
The religious “Civics” describe how religion affects your civi-
lization.There are five religious civics in the game.You begin
the game knowing only Paganism, the most basic religious
civic; the other four become available when you learn their
associated technologies. See “Civics” (page 82) for details.
RELIGIOUS BUILDINGS
There are a number of religious buildings available to be con-
structed. Religious buildings are dedicated to specific religions
and can only be built in cities which have that religion.A city
with more than one religion can have religious buildings for
each religion: for example, a city with Judaism and
Confucianism could construct both a Jewish Temple and a
Confucian Temple.
Temples
The most primitive religious building. Temples boost a city’s
culture and happiness. They allow 1 population point to be
turned into a priest “specialist.”
Monasteries
Monasteries increase a city’s research by a small amount. More
importantly, they allow the city to build missionaries to spread
your religion.
80
Cathedrals
Cathedrals drastically increase a city’s culture. They increase
happiness if their religion is the civilization’s state religion.
They allow two population points to be turned into priests.
Your civilization can only build one cathedral for every three
temples that your civilization possesses; for example, a civiliza-
tion with seven temples could build two cathedrals.
Note that “Cathedral” is a generic name for a religion’s grander
houses of worship – Jewish synagogues, Islamic mosques,
Christian cathedrals, etc., all have the same effects in the game.
Shrines
Shrines can be built only in cities in which a religion has been
founded. Shrines are constructed by “Great Prophets” (see page
93); a great prophet is the only unit that can build a shrine, and
the prophet is consumed in the process. Shrines increase the
spread of the religion, as well as the home city’s culture. They
increase the city’s chance of generating prophets and allow the
city to assign three population as priests.
Best of all, shrines generate one gold each turn for every city
on the map that has the shrine’s religion. Each religion has a
different name for its shrine.
RELIGIONS IN THE GAME
The religions are:
Buddhism
The first civilization to discover “Meditation” will found
Buddhism.
Christianity
The first civilization to discover “Theology” will found
Christianity.
Confucianism
The fist civilization to discover “Code of Laws” will found
Confucianism.
Hinduism
The first civilization to discover “Polytheism” will found
Hinduism.
81
Civ4_man_Part2.qxp 9/27/05 12:33 PM Page 80










