User Guide

ACTION LIST
Following is the list of actions that a worker can make.
Build Road: Order the worker to build a road (and
later, railroad) in the square it occupies. Roads can be
built on any land space (except for impassable spaces).
Route To Mode: Order the worker to build a road
(and later, railroad) from the square it occupies to a spe-
cific space.The worker will find the shortest route and
begin construction.The worker will take advantage of
any existing road/railroads that would cut its work.
Build a Camp: Construct a camp in the space. Camps
provide access to the deer, fur (beaver), and ivory (ele-
phant) resources.They can only be built in spaces con-
taining those resources.
Build a Cottage: Construct a cottage. Cottages
increase the commerce output of a space. Cottages even-
tually grow into hamlets, villages and then towns, each
of which further increases the space’s commerce output.
Build a Farm: The worker builds a farm improve-
ment in the space. Farms improve the food output of a
space. Farm improvements must be built adjacent to
“fresh water sources:” rivers, oases, or lakes. (Note: the
later “Civil Service” tech allows workers to build
“chains” of farms stretching from the initial fresh water
source to spaces across the landscape.)
Farms can also be built atop corn, rice or wheat, pro-
viding access to those resources.
Build a Fort: Construct defensive fortifications. Units
in spaces with forts get a 25% defensive bonus.
Build a Lumbermill: Construct a lumbermill in the
space. Lumbermills increase the production output of
the space. If the space is adjacent to a river, lumbermills
also increase the commerce of the space. Lumbermills
can be built only in forest spaces.
74
Build a Mine: Construct a mine improvement in the
space. Mines can be built on hills, where they improve
the hill’s production output.They can also be built on
spaces containing copper, iron, gems, gold, and silver
(and later, aluminum, coal, and uranium), providing
access to these resources.
Build a Pasture: Build a pasture in the space. Pastures
provide access to horse, cow, pig and sheep resources;
they can only be built in spaces containing those
resources.
Build a Plantation: Build a plantation in the space.
Plantations provide access to bananas, dyes, incense,
silk, spices, and sugar resources and can be built only in
those spaces.
Build a Quarry: Build a quarry in the space. Quarries
provide access to stone and marble resources and can
be built only in those spaces.
Build a Watermill: Construct a watermill in the
space. Watermills increase production. Watermills can
be built only in flat (non-hill) spaces bordering a river.
Build a Windmill: Build a windmill in this space.
Windmills increase food, commerce and production on
a space.They can be built only on hills.
Build a Winery: Build a winery in this space. This
improvement provides access to the wine resource. It
can be built only in a space with that resource.
Build a Workshop: The worker builds a workshop.
Workshops increase the production yield of a space, but
decrease its food output.Workshops can only be built
on flat land spaces, not hills.
Chop Down a Forest: Remove the forest.
Clear Fallout: Remove fallout (damage caused by
nuclear weapons).
75
Civ4_man_Part2.qxp 9/27/05 12:33 PM Page 74