User Guide
Also, roads between cities and resources create a “trade net-
work”.This too is really important.
Locations of Roads
Workers can create roads on any land squares (except impassa-
ble ones).Workers can build roads even in neutral and foreign
territory.
The “Build Road” Order
Click on the “build road” action icon (see below), or press the
shortcut key [r] to order an active worker to build a road in its
current square.
Click on the “Route To” action icon (or press [Alt - r]) to order
your worker to build a road to a location, and then click on the
space you want the worker to build the road to.
City Spaces
City spaces have roads in them already.Workers do not need to
improve the city space itself.
Roads and Resources
If an improved resource is within a city’s “city radius,” that city
will get the benefit of the resource, roads or no roads. However,
cities further away must be connected to the resource’s space
via roads, rails, rivers, or coastline to get the benefits.And your
capital city must be likewise connected before you can trade
the resource to another civ. (This is another excellent reason to
build roads between your cities as early as possible.)
IMPROVING LAND
Workers can “improve” land tiles. They can construct mines,
pastures, farms, and other extremely useful things.
Where Improvements Can Be Built
Improvements can be built only in spaces inside your civiliza-
tion’s “cultural radius” (see page 63). Within that limitation,
improvements can be built in any appropriate space.Workers will
not construct improvements where they won’t do any good –
they’ll not build a mine improvement, for instance, unless they’re
on a hill or a space with a resource that requires mines.
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Blue Circles
If a worker is within a city’s “city radius,” when the worker is
activated the computer may display blue circles on one or
more squares within the city radius. The blue circles indicate
spaces that the computer thinks could use improving. Note
that the computer is only looking at the city the worker is
near; another city elsewhere may need more help than that
one.
WORKER ACTION ICONS
An action icon will appear in the Action Box only if the action
can be performed in the square the worker currently occupies.
Flashing Action Icons
If an action icon is flashing, it means that the computer believes
that the flashing action would be quite useful in the space the
worker occupies. If two different actions are flashing, either
one would be appropriate. (Remember once again that the
computer doesn’t know your strategy; you might have other
ideas in mind....)
Grey Action Icons
If an action icon is grey, it means that the worker is not able to
perform the indicated action, possibly because your civilization
doesn’t yet know the required technology.
Changing Improvements
During Construction: If you wish to change an improve-
ment that is under construction, click on the workers involved
and give them new orders.They’ll cease work on the original
improvement and begin work on the new one.
After Construction: You can also order a worker to replace
an existing improvement with a new one. Move the worker to
the space and give them orders to build the new improvement;
they’ll replace the existing improvement with the new one.
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