User Guide

Build a Settler
If you’ve discovered a good place to build a second city, you
might want to build a settler. It’s usually a good idea to have a
military unit accompany a settler who is going off into the
wild; if you don’t have such a unit available, you might want to
build it first. (And keep in mind that your city isn’t growing
while it’s building the settler.)
Build Barracks and Walls
It’s a good idea to protect your cities with walls once you have
the “masonry” technology.They make your cities significantly
harder to capture. Constructing a barracks will improve all sub-
sequent military units you build in that city.
And You’re Off!
Once you’ve got several cities on the map, have a few military
units protecting them and exploring the world, and a worker
or two improving the land and building roads between your
cities, the game begins to open up, and your subsequent builds
depend upon circumstances, your technologies and your style
of play. If you’ve got “religion, temples are very useful.
Granaries store food, which increases the rate at which your
cities grow. Libraries increase the rate at which your civiliza-
tion learns new technologies. Work boats harvest fish and
crabs. Galleys explore the coastline. Military units protect your
cities and menace your neighbors. At this point the best advice
we can give is, “Try stuff out and see what happens."
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EARLY OBJECTIVES
Upon building your fist city, your objectives probably should
be something like:
1. Protect the city.
2. Explore the world, looking for other city sites as well as for
loot and for other civilizations.
3. Improve the land around the city.
4. Build additional cities and expand your nation.
5. Connect your cities and resources with transport and trade
networks.
6. Crush your enemies beneath the wheels of your mighty
chariots.
7. Improve the city’s cultural value.
CITY RADIUS
As described above, the “city radius” represents the area around
the city that the city’s population can “work.When first cre-
ated, a city radius consists of the city’s square and the nine adja-
cent squares.When a city’s culture grows enough to expand the
city’s borders, the city’s radius will expand as well. The radius
expands one space in each direction, except the direct diago-
nal spaces, resulting in a “fat cross” shaped radius.
Important: A city’s population can work only on the “fat
cross” area surrounding the city, even if the city’s radius
expands to encompass additional squares.
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