User Guide
This city produces the most production for your civ.
This city has a “center of government” in it, either the
Palace, Forbidden Palace national wonder or the
Versailles world wonder.
CONSTRUCTING UNITS AND
BUILDINGS IN A CITY
When you first build a city, the “City Build” menu appears on
the screen.This menu displays all of the buildings and units that
this city can produce at this moment in time. Each entry is fol-
lowed by a number in parentheses; this number tells you how
many turns the unit or building will take to produce.The com-
puter may “recommend” one or two units or buildings it
thinks might be useful at this time. It also tells you why it is
recommending that unit – to improve your “military,” “econ-
omy,” etc.You do not have to follow the computer’s recom-
mendations of course. Just click on the entry you want the city
to build and it will start production.You can [Rollover] the
selection to see hints on what they do.
If you click on the “Examine City” button, that city’s “City
Screen” will open up.The City Build menu is at the bottom-
center of the City Screen; click on an item there to begin con-
struction.
Changing Construction Orders
If you want a city to temporarily halt production on one item
and begin production on another, go to that city’s City Screen
and click on the new item in the City Build menu. Production
on the new item will begin immediately; once the new item is
completed the city will resume production on the earlier item.
If you realized you made a mistake and never want to return
to construction of the first item, click on its name where it
appears in the bottom-left corner of the city screen to remove
it from the building queue.
Completing Construction
Once your city has completed construction, the city’s City
Build menu will appear again, asking you what the city should
construct next.
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Constructing Workers and Settlers
When a city is constructing workers and settlers, the city’s
excess food is consumed, as well as the city’s production.Thus
cities building workers and settlers will not grow in population
until the units are complete.
EARLY BUILDINGS AND UNITS
The units and buildings you construct should reflect your
objectives. Your specific objectives will vary from game to
game and over time during a game, but the “Early Objectives”
list is a good place to start.
Build a Warrior
The “Early Objectives” list suggests that the very first thing you
need to do is protect your city.To do this you need to build a
military unit to garrison your new city – otherwise the city
will be captured by the first barbarian or enemy unit that finds
it. Generally, at the start of the game the warrior unit is the
only one available to you. Build it right away; once it’s com-
plete, “fortify” the unit right in the city.
Build a Unit to Explore
You need to see what’s out there. After you’ve built your war-
rior, you should build another unit that will go out and take a
look around.You might want to build a scout (if one is avail-
able to you), otherwise you’ll want to build a warrior or archer.
Build a Worker
You can build a worker to start “improving” the lands around
your city.You’ll need to know certain “technologies” in order
for your worker to do many of the improvements; if you don’t
have these techs, you might want to hold off on building the
worker just yet. (And keep in mind that your city isn’t grow-
ing while it’s building the worker.)
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