User Guide
to support specialists.You cannot create a priest in a city that
has no religious buildings, for example, or a scientist in a city
without libraries, universities and so forth. These and other
buildings will support one or more associated specialists. In
addition, certain wonders allow the creation of specialists, as do
certain civics. See the Civilopedia for more details.
SPECIALIST TYPES
Artist: +1 Research, +4 Culture, +3 Great Person Birth Rate
Artists increase the odds of a city generating a Great Artist.
Engineer: +2 Production, +3 Great Person Birth Rate
Engineers increase the odds of a city generating a Great
Engineer.
Merchant: +3 Gold, +3 Great Person Birth Rate
Merchants increase the odds of a city generating a Great
Merchant.
Priest: +1 Production, +1 Gold, +3 Great Person Birth Rate
Priests increase the odds of a city generating a Great Prophet.
Scientist: +3 Research, +3 Great Person Birth Rate
Scientists increase the odds of a city generating a Great
Scientist.
Citizen: +1 Production
The citizen is the “default” specialist. If your city has more
population than it needs to work the lands, all excess popula-
tion is put into this category. If you create another kind of spe-
cialist, the city will use a citizen if available, rather than a pop-
ulation point working the fields.
ASSIGNING A SPECIALIST
If you are eligible to create a specialist in a city, a small “+”
(plus sign) will appear next to the specialists you are able to
create. Click on the plus sign to assign a citizen or population
point to that specialty.You can remove a specialist by clicking
on the “-” (minus sign) next to the specialist.
Note that some wonders automatically create specialists in
cities.You cannot remove those specialists from their assigned
tasks. Certain civics and wonders also grant free specialists in all
of your cities; you can choose to make them whatever special-
ists you like, but you cannot turn them back into population.
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City Symbols
One or more icons may appear next to a city’s name on the
Main Map. Here’s what they mean:
Some citizens in the city are unhappy.
The city is unhealthy
The city is connected to the capital by a trade route.
Buddhism is practiced here.
Christianity is practiced here.
Confucianism is practiced here.
Hinduism is practiced here.
Islam is practiced here.
Judaism is practiced here.
Taoism is practiced here.
The city is in revolt. (The number tells for how many
turns it will remain in revolt.)
This city produces the most research points for your civ.
This city produces the most wealth for your civ.
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