User Guide

UNIT LIST
The unit list displays all of the units that currently occupy the
city.You can activate a unit by clicking on its icon in this list.
CITY PRODUCTION DISPLAY
The city production display tells you what is currently being
produced in the city and the number of turns until completion.
CITY BUILD MENU
The city build menu lists all of the military units and buildings
that can be constructed there.You can change a city’s current
production by clicking on an item in the list. Buildings that
appear greyed out have been “unlocked” but cannot currently
be built. [Rollover] the grey button to get popup help about
why that building cannot be constructed at this time.
CITY MANAGEMENT MENU
The city management menu has a variety of functions. It
allows you to “hurry” city production (if you have the appro-
priate civics). It allows you to “automate” your city’s produc-
tion (see page 152 for details). It allows you to tell your city to
emphasize food, production, commerce, research, the creation
of great people, or force the governor to avoid growth in that
city.
The City Management Menu is discussed in detail in the
“Advanced Cities” section of the manual.
CULTURE DISPLAY
The culture display shows you how many “culture points” your
city is generating. It also tells you what your city’s current cul-
tural “rank” is. The ranks are poor, fledgling, developing,
refined, dominant, and legendary. See “Culture Points” below.
CITY BUILDING ROSTER
The city building roster displays what buildings you have con-
structed in your city.The roster also displays how much culture,
happiness, gold, production, and other assets the buildings pro-
vide. [Rollover] a building to get more info on it.
CITY CULTURAL DEFENSE BONUS
This displays the cultural defense bonus your units get from
the city.
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CITY NATIONALITY
This displays the nationality breakdown of the city: what per-
centage of the population is your nationality, and what per-
centage represents other nationalities. Cities with high foreign
nationalities are more likely to revolt and “flip” to that nation-
ality, and they suffer greater “war weariness” unhappiness if you
go to war against that nationality.
CITY MAINTENANCE
This displays the city’s current “maintenance” cost to your civ-
ilization.
RELIGION LIST
This tells you what religions are present in the city, and what
percentage of the population worships each.
FOOD BAR
This shows you how much food your city currently has in
storage, and how long until the city’s population expands.
PRODUCTION BAR
This shows you how much production your city currently has
in storage, and how long until the city completes its current
project.
HEALTH AND HAPPINESS DISPLAYS
These displays show you how “healthy” and “happy” your city
is. (See below.)
TRADE INCOME LIST
This displays any cities that this city is regularly trading with,
and the income the city is getting from that trade.
SPECIALIST DISPLAY
This shows you if any of your population has been assigned to
be a “specialist” and how many specialist slots are still open. See
below.
RESOURCE BOX
The resource box displays what resources your city has access
to – including local, national, and trade-based resources.
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