User Guide

THE KEYBOARD
The keyboard contains a number of “shortcut keys” which
allow you to perform various functions at the stroke of a but-
ton (or buttons). If your keyboard is equipped with a number
pad, even better. The number pad controls unit movement,
among other things. See the “Shortcut Keys” diagram for a list
of all keyboard controls and shortcuts.
Conventions
KEYBOARD
This Sid Meier’s Civilization IV manual uses the following con-
ventions to indicate keystrokes:
[s] or [S] press “s”
[Shift-S] press “Shift” and “S”buttons simultaneously
[Ctrl + t] press the “Control” button and “t” simultaneously.
[Num 5] press the “5” on the keyboard’s number pad.
[Num Ins] press the Insert (or “0”) key on the number pad.
MOUSE
This manual uses the following conventions to indicate mouse
actions:
[Rollover] move your cursor atop the indicated item on the
game screen.
[Left-Click] place your cursor on the indicated spot and press
and then release your left mouse button.
[Right-Click] place your cursor on the indicated spot and press
and then release your right mouse button.
[Drag Left-Click] place your cursor at the indicated spot and press
and hold the left mouse button.While pressing
the button, drag the cursor to the appropriate
location.
[Double Left-Click] place cursor at the indicated spot and then
press/release your left mouse button twice.
28
THE MOUSE
Sid Meier’s Civilization IV plays best when you use a combina-
tion of keystrokes and mouse-clicks to control the game. We
highly recommend that you use a mouse with two buttons and
a scrolling wheel when playing.
THE CIVILOPEDIA
As described earlier in the manual, Sid Meier’s Civilization IV
contains an online database called the “Civilopedia.This con-
tains a lot of useful information about the game. To reach the
Civilopedia, [Left-Click] on the “?” (question-mark) icon on
the Main Screen, or press
.
TERRAIN
OVERVIEW
In Civilization IV, the world is made up of land and sea “tiles”
(also known as “squares”or “plots”). Press the “Toggle Show
Tiles” button atop the Mini Map (see page 25) to make this
clearer. Each square has a number of classifications, including
height, terrain type, features, resources, and bordering. Thus
you might have a jungle square atop a hill adjacent to a river
with the ivory (elephant) resource, or a simple grassland square,
or anything in-between.
These elements help determine the usefulness of the square as
a place to build a city, as well as how easy or difficult it is to
move through the square. And a square’s terrain may have
important effects on any combat taking place there.
[Rollover] a square to see what kind it is: info about that square
will appear above the “Unit Info” box.
LAND OR SEA
All squares are either land or sea squares. Sea units cannot enter
land spaces (except for coastal cities), and land units cannot
enter sea squares, unless they are carried aboard “transport ves-
sels” (see page 124). Some air units can enter both land and sea
squares. (See “Air Units” on page 128.)
29
Civ4_man_Part2.qxp 9/27/05 12:32 PM Page 28