User Guide

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209
NAME COST CULTURE REQUIREMENTS(S)EFFECT
Confucian 300 +50% Music, Confucianism, +2 happy if Confucianism is state religion, can turn
Academy
(double w/copper)
three Confucian temples 2 citizens into Priest, +1 happy from incense
Drydock 120 Steel New water units receive +4 experience points,
build water units 50% faster, -1 health
Factory 250 Assembly Line +25% hammers, +50% hammers with power,
can turn 2 citizens into Engineer, -1 health
Forge 120 Metal Casting +25% hammers, can turn 1 citizen into Engineer,
+1 happy from gems, gold, or silver, -1 health
Granary 60 Pottery Stores 50% of food after growth,
+1 health from corn, rice, or wheat
Grocer 150 Guilds, Currency +25% gold, can turn 2 citizens into Merchant,
+1 health from bananas, spices, sugar, or wines
Harbor 80 Compass +50% trade route yield, +1 health from clam, crab, or fish
Hindu Mandir 300 +50% Music, Hinduism, +2 happy if Hinduism is state religion,
(double w/marble)
three Hindu temples can turn 2 citizens into Priest, +1 happy from incense
Hospital 200 Medicine +3 health, heals units in city an extra 10% damage per turn
Hydro Plant 200 Plastics, factory Provides power for a factory
Islamic Mosque 300 +50% Music, Islam, +2 happy if Islam is state religion, can turn 2 citizens
(double w/marble)
three Islamic temples into Priest, +1 happy from incense
NAME COST CULTURE REQUIREMENTS(S)EFFECT
Jail 120 Constitution -25% war unhappiness
Jewish 300 +50% Music, Judaism, +2 happy if Judaism is state religion, can turn 2 citizens
Synagogue
(double w/stone)
three Jewish temples into Priest, +1 happy from incense
Laboratory 250 Computers, observatory +25% research, +50% spaceship production,
can turn 1 citizen into Scientist, -1 health
Library 90 2 Writing +25% research, can turn 2 citizens into Scientist
Lighthouse 60 Sailing Water tiles +1 food
Market 150 Currency +25% gold, can turn 2 citizens into Merchant,
+1 happy from fur, ivory, silk, or whales
Monastery 60 2 Meditation, +10 research points, can train religion's missionaries in city
(1 for each religion)
monastery's religion
Nuclear Plant 250 Fission, factory Provides power for a factory with Uranium,
small chance of nuclear meltdown
Obelisk 30 1 Mysticism
Observatory 150 Astronomy +25% research, can turn 1 citizen into Scientist
Recycling 300 Ecology No unhealthiness from buildings
Center
Supermarket 150 Refrigeration +1 health from cow, deer, pigs, or sheep
Civ4_man_Part4.qxp 9/27/05 12:44 PM Page 208