User Guide

202
203
UNIT STRENGTH MOVEMENT COST UNIT TECHNOLOGY RESOURCE SPECIAL ABILITIES
NAME CATEGORY REQUIREMENT(S)REQUIREMENT(S)
Machine Gun 18 1 125 Siege Railroad None Can only defend, 1 first strike,
+50% vs. gunpowder
Marine 24 1 160
Gunpowder
Industrialism, None Starts with Amphibious,
Rifling +50%attacking vs. machine gun,
+50% attacking vs. artillery
Mechanized 32 2 200
Gunpowder
Robotics, None Starts with March, 20% chance to
Infantry Rifling intercept aircraft
Missionary 0 2 40 Special None None Can spread religion,
requires monastery
Modern Armor 40 2 240 Armored Composites, Oil, Aluminum 1 first strike, no defensive bonus,
Flight, Computers starts with Blitz
Musketeer 9 2 80
Gunpowder Gunpowder
None French unique unit (Musketman)
Musketman 9 1 80
Gunpowder Gunpowder
None
Navy SEAL 24 1 160
Gunpowder
Industrialism, None American unique unit (Marine),
Rifling 1-2 first strikes, +50% attacking vs.
machine gun, +50% attacking vs.
artillery, starts with Amphibious
and March
Panzer 28 2 180 Armored Industrialism, Oil German unique unit (Tank), no
Rifling defensive bonus, +50% vs. armored,
starts with Blitz
UNIT STRENGTH MOVEMENT COST UNIT TECHNOLOGY RESOURCE SPECIAL ABILITIES
NAME CATEGORY REQUIREMENT(S)REQUIREMENT(S)
Immortal 4 2 25 Mounted The Wheel Horses Persian unique unit (Chariot), 30%
withdraw chance, +50% vs. archery
Infantry 20 1 140
Gunpowder
Assembly Line, None +25% vs. gunpowder
Rifling
Ironclad 12 2 100 Naval Steel, Iron, Coal Cannot enter ocean squares, can
Steam Power bombard city defenses
(-10% per turn)
Jaguar 5 1 40 Melee Iron Working None Aztec unique unit (Swordsman),
+25% jungle defense,
+10% city attack
Jet Fighter 24 10 150 Air Composites, Oil, Can intercept aircraft (70% chance),
Flight Aluminum destroy tile improvements,
bomb city defenses (-10% per turn)
Keshik 6 2 50 Mounted Horseback Horses Mongol unique unit (Horse
Riding, Archery Archer), 1 first strike, no defensive
bonus, ignores terrain movement
costs, +50% attacking vs. catapult
Knight 10 2 90 Mounted Guilds, Iron, Horses Immune to first strikes,
Horseback Riding no defensive bonus
Longbowman 6 1 50 Archery Feudalism, None 1 first strike, +25% city defense,
Archery +25% hills defense
Maceman 8 1 70 Melee Civil Service, Copper OR Iron +50% vs. melee
Machinery
Civ4_man_Part4.qxp 9/27/05 12:44 PM Page 202