User Guide
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TERRAIN FOOD PRODUCTION COMMERCE DEFENSIVE MOVEMENT COMMENTS
BONUS COST
Base Terrain
Coast 1 0 2 10% 1
Desert 0 0 0 0% 1
Grassland 2 0 0 0% 1
Snow 0 0 0 0% 1
Ocean 1 0 1 0% 1
Peak 0 0 0 0% Impassable
Plains 1 1 0 0% 1
Tundra 1 0 0 0% 1
Terrain Features
Fallout -3 -3 -3 0% 2 -.50 health
Floodplains +3 0 0 0% 1 -0.4 health
Forest 0 +1 0 50% 2 +0.4 health
Hills -1 +1 0 25% 2
Ice 0 0 0 0% Impassable
Jungle -1 0 0 50% 2 -0.25 health
Oasis +3 0 +2 0% 2 Fresh water source
CIVIC NAME UPKEEP COST REQUIRED EFFECT ONE EFFECT TWO
TECHNOLOGY
Environmentalism High Ecology +6 health in all cities +1 happy from jungle, forest
Religion
Paganism Low None None None
Organized Religion High Monotheism Can build missionaries Cities with state religion
without monastery construct buildings +25% faster
Theocracy Medium Theology +2 experience points in No non-state religion spread
cities with state religion
Pacifism None Philosophy +100% great person birth rate +1 gold support cost
in cities with state religion per military unit
Free Religion Low Liberalism +1 happy per +10% Research in all cities
religion in a city
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