User Guide
194
195
CIVIC NAME UPKEEP COST REQUIRED EFFECT ONE EFFECT TWO
TECHNOLOGY
Labor
Tribalism Low None None None
Slavery Low Bronze Working Can sacrifice population to
finish production in a city None
Serfdom Low Feudalism Workers build improvements
+50% faster None
Caste System Medium Code of Laws Unlimited Artist,
Scientist, Merchant None
Emancipation None Democracy +100% growth for cottage, Unhappiness penalty for civs
hamlet, village without Emancipation
Economy
Decentralization Low None None None
Mercantilism Medium Banking +1 free specialist per city No foreign trade routes
Free Market Low Economics +1 trade routes per city None
State Property None Communism No maintenance costs +1 food from workshop,
from distance to palace +1 food from watermill
CIVIC NAME UPKEEP COST REQUIRED EFFECT ONE EFFECT TWO
TECHNOLOGY
Government
Despotism Low None None None
Hereditary Rule Medium Monarchy +1 happy per military
unit stationed in city None
Representation Low Constitution +3 beakers per specialist +3 happy in 5 largest cities
Police State High Fascism +25% military unit production -50% war weariness
Universal Suffrage Medium Democracy +1 hammer from town Can spend gold to finish
production in a city
Legal
Barbarism Low None None None
Vassalage High Feudalism New units receive +2
experience points Lower unit support costs
Bureaucracy Medium Civil Service +50% hammers,
+50% commerce in capital None
Nationhood Low Nationalism Can draft 3 units per turn +2 happy per Barracks
Free Speech None Liberalism +2 gold from town +100% culture in all cities
Civ4_man_Part4.qxp 9/27/05 12:44 PM Page 194










