User Guide
Bonus Resources
Bonus resources include Gold,which supplies your treasury with extra commerce every
turn,and these others,all of which increase the food output of the square where they’re
found:Wheat, Cattle, Fish, Game, and Whales.
Strategic Resources
The list of strategic resources is slightly longer:
•Ironis an important component of armor and edged weapons.
• Horses are one of the earliest forms of transportation,and mounted units have def-
inite advantages over infantry.
• Saltpeter is necessary for the development of gunpowder.
• Coal is an easily harnessed (though often dirty) source of energy. Early methods
of generating steam power rely on coal burning.
• Oil fills too many purposes in the modern economy to name.Though its pollu-
tion potential is problematic,most civilizations are willing to take the risks to gain
oil’s economic and industrial benefits.
• Rubber,like oil,has a marvelous abundance of uses in an industrial society.Among
others,rubber gaskets,tires,and windshield wiper blades are vital parts in many vehi-
cles, including military ones.
• Aluminum is an irreplaceable ingredient in most modern lightweight alloys.
• Uranium is essential to early methods of generating nuclear energy.
Luxuries
Mollifying your irritable population with luxuries is no simple matter. Luxuries are
something you must find and gain access to, like strategic resources. A city’s access to
luxuries works in exactly the same way as it does for strategic resources, making the
methods of connection (roads, railroads,Harbors, etc.) even more valuable.
All of the luxuries a city has access to appear in the City Display. Each type makes one
content citizen happy or (if there are no content citizens) one unhappy citizen content.
63










