User Guide
improved.Though you’ll find most of the possibilities familiar, there have been one or
two changes. Check out the Civilopedia for the specifics.
Conquest: When you take over an enemy city, you have the option to raze it, rather
than taking control of it.Also,cities of size 1 are not destroyed when you occupy them.
Advances
The progress of science and the way you control it within the game have been signif-
icantly improved. For more information on any of the topics below, refer to Chapter
9: Civilization Advances.
Advances tree: Not only have many of the technologies had their effects changed,
but there are new advances (and one or two old ones are gone). The tree is now
diagrammed for you in the Science Advisor’s screen, so go take a look.
Ages: The passage of history in the Civilization games has always been divided into
ages, but now it’s explicit.You don’t have to discover every advance in an age to com-
plete it, but you must complete most of them to move on to the next age.
Research queue:You can now set up a research schedule. On the Science Advisor’s
screen, you can choose a target technology and have the advances between here and
there scheduled for you, or you can specifically determine the order in which every
advance will be researched.
Diplomacy
The way diplomacy works is different,but not so much so that you’ll feel lost.The details
are in Chapter 13: Diplomacy and Trade.
Making contact:You still generally make first contact with your opponents by run-
ning across their units, but now you can also trade with leaders you have already met
to gain communications with those you haven’t.
Establishing embassies:You still can’t establish an embassy with another civilization
until after you’ve discovered Writing, but now you pay to set up diplomatic relations
(and a base for underhanded activities).An embassy also opens the possibility of diplo-
matic agreements beyond a simple peace treaty.
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