User Guide
Trade is now commerce:The money that each city brings in,which used to be called
trade,is now commerce.Your net income per turn (after support and other costs have been
subtracted) is divided between science funding and your treasury. Luxuries are also
derived from terrain and trade.
Production queue:Now you can queue up your city’s production.Just set up the city’s
production queue and then press [Shift]-[Q] to save it.When you want to load your
saved queue, press [Q] to load it.
Production suggestions: When a city completes its current building project, it
doesn’t just start on another of the same thing.Rather,the city governors suggest what
to build next, and that’s what they start on unless you override them. Keep an eye on
these guys. They learn from your choices in other cities, but they have their own
agendas as well.
City governors: Every city has a group of bureaucrats who can help ease the burden
of managing a large empire. See Chapter 15: Reference: Screen by Screen for the
details.
No penalty for changing projects: The penalty for changing production in mid-
project is gone—except for any shields lost as overrun.
Wealth production: “Wealth” is a project that has essentially the same effect as Cap-
italization—production converted into commerce income.The difference is that Wealth
is available right from the start,with no technology prerequisite,but the income it gen-
erates is greatly reduced.
War weariness: When you continually wage war or remain on a war footing, your
citizenry eventually get tired of it.This effect is known as war weariness. Under repre-
sentative governments (Republic and Democracy), war weariness causes great
unhappiness in your cities. For the details,see Chapter 12: Managing Your Empire.
Wonders:You’ll find the list of Wonders of the World (and their effects) somewhat dif-
ferent. New to this game is the concept of Small Wonders. These are great projects that
aren’t necessarily one of a kind.For example,all civilizations can build their own Apollo
Program now, instead of there being only one that delivers space flight to everybody.
Check out Chapter 10:Wonders for more detail—and see the Civilopedia for descrip-
tions of the new Wonder effects.
City improvements:What’s true of the Wonders of the World is also true to a lesser
extent of city improvements; the list of improvements and their effects have been
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