User Guide
Expanding the Empire
Now it’s time to expand the empire.We move the Settler northwest one square, west
one square, then southwest three squares. It now occupies a Grassland square near a lot
of Forest. Pressing [B],we order the Settler to build a new town.Again,we could name
the city anything we want, but we’ll just leave the default name of New York.
Important Caveat
Sending our Settler out on its own like this is dangerous.Settlers are unarmed and can-
not defend themselves if attacked.Any enemy unit—or even a barbarian unit—that
comes along can simply capture our Settler. If this is done by an ally, it is of course an
act of war—but this early in the game, we have no diplomatic agreements with any
other civilizations that might be nearby.
When you send out valuable non-military units, especially Settlers and Workers, you
take a calculated risk if you choose not to protect them with military units.
When New York’s City Display opens, we notice a few differences from Washington’s
when it was first built.Although New York is producing just as much food as Washing-
ton did, commerce, and therefore tax income, is significantly lower. That’s because the
only special resource to take advantage of within New York’s City Radius is Wheat,
which produces food and shields, but no commerce income.
Here’s something to note: even though there is still some unexplored terrain nearby,
once you have established the town, all the squares in the City Radius are illuminated.
Although this is a handy way to find out what’s in those dark squares, it can be a nasty
surprise to find an enemy unit on the doorstep of a vulnerable new city.
The New Yorkers guessed that we wanted them to produce a Spearman. Since this city
needs to be protected too, a Spearman is just what we want, so we close the City Dis-
play without making any changes.
When we’re notified that we’ve discovered Ceremonial Burial, we simply approve the
next project. (We’ll do the same the next few times research choices roll around.)
In a few more turns, New York completes its Spearman. Next,we want the city to pro-
duce a Worker. The production of Workers, like Settlers, costs population—only one,
though,rather than two.After making sure that the town will have at least a population
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