User Guide

Support Note
This early in the game, you’re still paying nothing to support your units.The first sev-
eral units are free of maintenance costs. How many? That depends on a few factors,
including your form of government and number of cities.However,once you’ve built
enough units, you’ll begin paying support from your treasury on each one over the
limit.
If you’re over the limit and you receive a unit from a minor tribe,you have to support
it, just as you support all your units. One coin from your commerce income goes to
the upkeep of the new unit each turn.If this makes your units (as a whole) too expen-
sive,you might consider disbanding the least useful of them.(The concept of disbanding
is explained later.) On the other hand, if you capture a unit, it comes free of charge.
Population Increase
We move the Warrior around for a few turns, exploring the area around Washington.
Pretty soon,two things happen. First,the population of the town increases to two. Sec-
ond,Washington completes the Spearman it was building.When we open Washington’s
City Display, we see that the Food Storage Box is now empty. Next turn, it will start
filling up again, accumulating food for the next population increase.
The Population Roster now contains two citizens.On the map of the City Radius (the
Resource Map),we can see that the new citizen is already at work; specifically,the cit-
izen is producing two food and one shield in the Grassland-Shield square northeast of
the city.That’s fine for now.So,although we can change assignments if we choose,we’ll
leave the citizen there.
As for production, it’s time to change again. This early in the game,one defensive unit
is adequate for city protection.We click the icon of whatever the city has decided to
build and select Settler from the Production menu. It’s time to start thinking about the
next priority: growth.In order to expand a civilization, you need to build other cities,
and for that, you need Settlers. Here’s a potential problem: when a city “builds” a Set-
tler, it gives up two of its population to the emigration.We have to check the number
of turns it’ll take to complete the Settler against the number of turns before the town
will grow to size 3. Luckily, the town will grow before the Settler is done,so there will
be enough people to go around. Relieved, we close the City Display.
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