User Guide
Civilization Qualities* Starting Advances Special Unit Replaces
America Industrious,Expansionist Masonry, Pottery F-15 Jet Fighter
France Industrious, Commercial Masonry,Alphabet Musketeer Musket Man
Persia Militaristic,Commercial Warrior Code,Alphabet Immortals Swordsman
Zulus Militaristic,Expansionist Pottery,Warrior Code Impi Warrior
Britain Expansionist, Commercial Pottery,Alphabet Man-o-War Frigate
*The civilization qualities describe both the general character of the tribe and its advantages.
Commercial: Cities with large populations produce extra commerce. Levels of cor-
ruption are lower.
Expansionist: Begin the game with a Scout. Barbarian villages are more lucrative.
Industrious:Workers complete jobs faster.Cities with large populations produce extra
shields.
Militaristic: Military city improvements (like Barracks and Coastal Fortresses) are
cheaper. Unit promotions (to regular, veteran, and elite) occur more frequently.
Religious: Religious city improvements (like Temples and Cathedrals) are cheaper.
Anarchy lasts only one turn during revolutions.
Scientific: Scientific city improvements (like Libraries and Universities) are cheaper.
Gain a bonus civilization advance at the start of each new era.
If you’d like to rename yourself,just select the default leader name for your chosen civ-
ilization and type in your new name.
Difficulty Levels
Choose the level of difficulty at which you wish to play.A number of factors are adjusted
at each difficulty level, including the general level of discontent among your citizens
and the average craftiness and intelligence of the AI leaders.
Chieftain: This easiest level is recommended for first-time players.
Warlord:Warlord level best suits the occasional player who doesn’t want too difficult
a test.
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