User Guide
Diplomatic Actions
As soon as the embassy is in action, you have the option to use it.Your diplomats
act as ambassadors, envoys, and information gatherers.You can either investigate the
rival’s capital city (with no chance of failure or incident) or examine your Foreign Advi-
sor’s report on the civilization, based on the newly uncovered information.
In the future,you can double-click the embassy icon on your rival’s capital city to open
the menu of the possible diplomatic activities. (Be aware that enemies can use all the
same techniques against your civilization as you use against theirs.)
Investigate a city:Your diplomatic corps gathers information about the rival city you
select. When they’ve completed their research, you see that city’s City Display.You
can examine what armies are defending the city and what improvements have been built
there.When you exit the City Display,you return to the Map window.(When you first
establish the embassy, you can investigate the enemy’s capital without risk or penalty.)
Steal a technology:Your diplomats attempt to steal one civilization advance from the
rival civilization.There are three levels of caution you can instruct them to use.The more
money you allow them to spend, the greater their chances of success and of escaping
discovery.
The Diplomatic States
There are several possible diplomatic states and agreements. In one sense, the relation-
ship between two nations can be expressed as one of two different states:peace or war.
War is relatively straightforward.When you are at peace with another civilization (the
natural state when you first meet a rival), there are multiple possibilities for deals and
lasting agreements. Each of the potential agreements you can make has repercussions
on both parties’ actions,the movement and position of units,and the international rep-
utations of the participants.A short description of each agreement and state follows.
Peace
A peace treaty is, in theory, a permanent arrangement.You and your rival agree not to
attack each other or even enter the other’s territory with military units.A ruler’s terri-
tory encompasses any space within the spheres of influence (borders) of his or her cities.
Units that violate this agreement may be asked to leave—and their failure to do so
immediately can be considered a treaty violation.
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