User Guide

The leader’s attitude toward you is noted beneath his or her likeness during negotia-
tions.Rulers also have personality traits that affect their attitudes.Your rivals’attitudes
change over time,depending on your rank in the game,the current balance of power,
the gifts you offer them, and your reputation for keeping your word in negotiations.
Every time you go back on your word,international observers notice and remember.
You are naturally at peace with all your rivals at the start of the game, and you can
strengthen the bond by trading advances,luxuries,strategic resources,and gold.If you
build an embassy in a rival’s capital,you can enter into diplomatic agreements to allow
each other access to your territories and transportation infrastructures, and you can
ally against third parties.A rival might demand money, civilization advances, or other
gifts in exchange for any treaty—or just to prevent him from attacking you. (You can
demand tribute for your goodwill,too.) In addition, negotiations can include requests
to share maps and instructions to withdraw trespassing troops.A ruler might even ask
you to declare war on a third party.All negotiations progress through the Diplomacy
screen.
Conducting Diplomacy
You conduct diplomacy on the Diplomacy screen,which offers you an array of options.
When you meet with a rival ruler,your advisors are at your shoulder (in the upper right
corner of the Diplomacy screen),feeding you whatever details they have that seem rel-
evant and helpful in the current situation. Pay attention; they can give you the advan-
tage you need in a tense negotiation.You can click More to get further advice.
If you have an embassy in their capital, it is a valuable source of information about that
civilization.With an embassy, you can learn about your opponent’s diplomatic connec-
tions with others; you’ll find this intelligence on the Foreign Advisor’s report.The Mil-
itary Advisor gets a complete list of their forces from an embassy.
Mood and Personality
The tone and result of any negotiations are greatly influenced by the mood of your rival
(which is noted on the Diplomacy screen). The opposing leader might be furious,
annoyed, cautious, polite, or gracious. His or her mood depends on personality and
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