User Guide
to yield more or different resources.Beyond terrain,the form of government you choose
for your civilization can affect the city’s productivity (see “Governments” in the next
chapter for these limitations).
There are a number of successful strategies for adjusting industrial capacity.The sim-
plest is to shift citizens laboring on the City Display so that they produce more shields
(see “Resource Development” earlier for instructions). You can also have Workers
improve terrain within the City Radius to produce more shields.Within each city, you
can order the construction of improvements such as a Factory, Hydro Plant (or other
power plant), Manufacturing Plant, or Offshore Platform that increase shield produc-
tion. Several Wonders also affect shield output. Consult the Civilopedia for the com-
plete list of possible city improvements and Wonders.Each Civilopedia entry shows the
construction and maintenance cost of each item, its purpose, and what advance is
required to make it available.
Note for Experienced Players
There is no penalty for switching production in midstream,unless the new project costs
fewer shields than are already accumulated,in which case you forfeit the excess shields
as overrun.
City Governors
As you play, you’ll undoubtedly notice that when a city completes a building project,
it selects another one without your input.The city governors do this. Unless you give
specific instructions,the governors will choose what to produce next by guessing at what
you want.These guesses are based on the history of production orders you’ve given
throughout the game.
The governors can be very useful, but only if they correctly interpret your previous
orders.To help avoid problems, you can give your governors specific guidelines to fol-
low in their selection of projects.At the City Display, press [G] to give instructions to
that city’s governors.
You can give instructions that cover only this city, all cities, or only those cities on the
same continent as this one. On the General governor page, options are:
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