User Guide
culture points—that accrue to your civilization for possessing a Wonder are the general
benefits conferred by such great works; more importantly, these benefits continue to
accrue even if new advances make the Wonder’s specific benefit obsolete.
Small Wonder Effect(s)
Ancient
Forbidden Palace Lowers corruption as if it were a second capital
Heroic Epic Increases the likelihood of leaders appearing
Iron Works Production increased by 100% in the city
Medieval
Military Academy Can build Armies in the city without a leader
Wall Street Treasury earns interest every turn
Industrial
Battlefield Medicine Allows military units to heal in enemy territory
Intelligence Agency Enables you to undertake Espionage missions
The Pentagon All Armies’ troop capacity increased
Modern
Apollo Program Allows construction of spaceship parts
Strategic Missile Defense Chance of intercepting ICBM attacks
Great Wonder Effect(s)
Ancient
The Colossus Adds one Commerce to all squares where you’re producing Commerce
The Great Library Gives you any advance already known by two other known civilizations
The Great Lighthouse Galleys travel safely in Sea squares
Movement allowance of all naval units increased by 1
The Great Wall Doubles the defense bonus for all your Walls
Your units’ combat values are doubled versus barbarians
The Hanging Gardens Makes 3 content citizens happy in the city where it’s built and 1 in all
others
The Oracle Doubles the happiness effect of all Temples in your cities
The Pyramids Puts a Granary in all your cities on the same continent
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