User Guide

Accelerated Production:
When this option is checked, the
number of food,shields,and commerce generated by cities each
turn is doubled.Accelerated production speeds up the game by
increasing the rate of population growth and scientific research
and decreasing production time.
Elimination:
This is a new victory condition. (See “Victory
Conditions”on page 45.)
Regicide:
This is a new victory condition. (See “Victory
Conditions”on page 45.)
Mass Regicide:
This is a new victory condition.(See “Victory
Conditions”on page 45.)
Victory Point Scoring:
This option allows you to score points
by occupying designated Victory Point Locations, killing
enemy units or barbarians, capturing enemy cities, building
Wonders,researching or capturing princesses.
Capture the Princess:
This option enables a new capture-the-
flag game mode.
Allow Cultural Conversions:
When enabled,culturally weak
cities adjacent to culturally strong ones might defect and join
their culturally superior neighbor.Default is ON.
Reverse Capture the Flag:
This is not an option that can be
selected. Certain Conquests and player-made scenarios will
have this victory condition enabled.If it’s enabled you will see
it highlighted. For example, the “Three Sisters Introductory
Conquest”has this option enabled to allow you to return the
artifact to the volcano.
Game Limits:
Click on this to be given the opportunity to
customize your victory conditions to meet your needs.Turn #
can be reduced and many limits (indicators that the game is
over) can be adjusted in this menu.
Adjustable AI Aggressiveness:
Before starting the game,
click how aggressive you want the AI players to be. Normal
means that the AI acts based on the tribe’s default
aggressiveness setting.
Choose Your World
Barbarians:
You now have the option to play the game with-
out the interference of those pesky Barbarians.To turn the Bar-
barians OFF but leave goody huts, click on the Sedentary
option.To turn OFF Barbarians and the goody huts,click on
the No Barbarians option.
Player Setup
The Your Civilization section of the Player Setup screen contains
fifteen new tribes. See “New Tribes” on page 18 for more
information.
The Rules section of the Player Setup screen includes a number
of new options:
Culturally Linked Start Locations:
When this option is
checked, all civilizations start the game grouped on the map
according to their culture groups — American,Asian,European,
Mediterranean, and Mid East. In other words, all American
civilizations start the game close to one another,all of the Asian
civilizations start the game close to one another,and so on.
Respawn AI Players:
When this option is checked,computer-
controlled civilizations that are eliminated early in the game are
“reborn”as new civilizations.If you don’t want AI civilizations
to reappear after you defeat them,un-check this option.
Preserve Random Seed:
When this option is checked, the
state of the current game’s random number generator is locked
when you save a game,so that saving and loading have no effect
on random events in the game.For example,right after you save
your game,one of your units is attacked and destroyed by an
enemy unit.You can reload your last save and allow the com-
bat to occur again.If the Preserve Random Seed option is not
checked,a new random number is generated when the game
is reloaded,and the results of the combat might be different.If
the Preserve Random Seed option is checked,the result of the
combat is always the same because the original random num-
ber that governed the combat is preserved in each save.
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