User Guide

The In-Game Multiplayer Interface
Although most of the multiplayer interface is identical to that of
the single-player game,there are some notable differences.
Multiplayer Information Display
The Multiplayer Information Display appears in the upper-right
corner of the screen during multiplayer games.This interface pro-
vides information about the players in the game and tracks turns
and elapsed game time.
Player List
The Player List shows the civilization color, leader name, civi-
lization name and current score for every player (human and AI)
in the game. By default, the Player List shows only your infor-
mation.To expand the list to show information for all players,
click on the Maximize/Minimize button.
A Turn Indicator icon appears next to your civilization when it
is your turn in a Turn-Based or Hot Seat game.In Play by E-Mail
games,the turn icon is always next to your civilization.In Simul-
taneous Movement games,the icon appears next to all civiliza-
tions and disappears when each player ends his or her turn.
Click on the Block Chat button to block selected civilizations
from seeing your chat messages.When the button shows a speech
balloon, the selected civilization can see your chat messages.
When the button is blank,chat is blocked to that civilization.This
button has no effect in Hot Seat and Play by E-Mail games.
Note:
The Block Chat button also blocks voice chat.
Turn Clock
The Turn Clock graphically counts down the time remaining in
the current turn.As time elapses,a bar fills the Turn Clock left to
right.When the bar is completely filled,the turn ends.
The Turn Clock is not active in Hot Seat and Play by E-Mail
games, or in Turn-Based and Simultaneous Movement games
when the Game Speed is set to None.
When you receive a saved game,copy it into your Saves folder.
Open Civilization III: Conquests and click Load Game on the
Main Menu.Locate the saved game you just received and load it.
After you complete your turn,you are prompted to save the game
and exit.This cycle continues — each player taking his or her turn
and sending the resulting saved game to the next player on the
list — until the game is over.
Note:
Diplomacy — communication with other civilizations —
is handled differently in Play by E-Mail games.(See “Multiplayer
Diplomacy”on page 64 for details.)
The Effects of Game Speed
The Game Speed, set by the host on the Multiplayer Setup
screen,affects every game type differently.Note:Game Speed has
no effect in Hot Seat and Play by E-Mail games.
Turn-Based:
Game Speed determines the amount of time
each player has to complete his or her turn.When time elapses,
the next player’s turn begins.
• Simultaneous Movement:
Game Speed determines the
amount of time all players have to complete each turn.When
time elapses,the next turn begins for all players.
In all game types affected,the faster the Game Speed,the shorter
the time between turns or production phases. Game Speed
doesn’t correspond to any specific amount of time. As your
civilization grows,the game automatically increases the amount
of time available to you.
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