User Guide
Multiplayer
You’ve already proven your leadership prowess against worthy
computer opponents, but how will you fare against the most
unpredictable and diabolical of all adversaries — other,human
Civilization III players? Civilization III: Conquests gives you the
opportunity to match wits and warfare with players both locally
and around the world.
Getting Connected
Most multiplayer games require a connection to another com-
puter — via an Internet service provider (ISP) or a local area
network (LAN). Internet games are played via GameSpy, a free
Internet game portal.
Play by E-mail games do not require a direct connection — you
and your opponents must have valid e-mail accounts to play an
e-mail game.
Hot Seat games are played on a single computer and,thus,do not
require an outside connection of any kind.
Important Info – Please Read!
Connecting Through a Firewall
In order to join or host a multiplayer game through a connection
to the Internet that is protected by a firewall you will be required
to open ports in your firewall.Opening these ports will allow the
game to communicate to other computers without the firewall
interfering.Please consult y
our firewall documentation for assistance in
opening the ports.
Note:
Only one player who is behind a firewall can be in a game.
end of all players’turns on a given turn.You get 25 victory points
for every turn you control a victory location.You will also score
points by killing enemy units or barbarians, capturing enemy
cities,building Wonders and researching technologies.
Note:
You can set additional victory locations on a map using
the editor.
Capture the Princess
This option is a sort of capture-the-flag
game — only, in this case, the “flag” is a
princess.At the start of the game,each civ-
ilization has one princess unit.Unlike the
king units in the Regicide and the Mass
Regicide games, princess units cannot
move,attack,or defend themselves — they
are stuck on the square where you start the game.
When this option is enabled, you score victory points by
capturing your opponents’princesses and returning them to your
capital city.Princesses are captured by moving into the square they
occupy and using the Capture unit action. If other units are
defending the princess you must defeat those units in order to
capture the princess. If the princess is inside a city, you must
capture or destroy the city in order to capture the princess.
After a princess is captured,she moves along with the capturing
unit.You must take the captured princess to your capital city. If
you are successful,you score 10,000 victory points.The princess
then disappears from your capital and is returned to her original
owner’s capital city.If there is no place for the princess to return
to—for example,the princess’civilization has been eliminated—
the princess remains in your capital city and you score an addi-
tional 10,000 victory points.
Reverse Capture the Flag
Return the “flag”to a Victory Point Location for points.To see
an example of how this victory condition works,refer to “The
Three Sisters”scenario.
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