User Guide

Setting Rally (City & Continental) Points
Once you set a rally point for a city,all units produced in that city
automatically move to that rally point after they are built.Each
city can have only one rally point.
Note:
Changing your city pro-
duction to anything other than a unit will clear the rally point.
You can also set Continental Rally points by right clicking on a
city and choosing Set Continental Rally Point.
To set a city’s/continental rally point:
Right-click on the
city and select Set Rally Point from the menu.Move the cur-
sor to the square you want to set as the rally point and left-click.
To clear a city’s rally point:
Right-click on the city and select
Clear Rally Point from the menu.
Automated Bombard, Bombing, and
Precision Bombing
These new commands allow you to order units to bombard,
bomb,or precision bomb a single target repeatedly without hav-
ing to issue a new order every turn.
The keyboard shortcuts for these actions are always available
(see “Keyboard Shortcuts” on page 68).You must turn on
Advanced Unit Action buttons in the Preferences screen if
you want the following buttons for these commands to be
displayed on screen when you select a unit.
Auto Bombing:
Press [Ctrl]–[U] or the Wait [W] hotkey
to quickly activate the bombardment for the turn or to
cycle through your units to manually activate.
Auto Precision Bombing:
Only targets city improve-
ments.
Sacrificing Units
Some units,as found in the Mesoamerica Conquest,have
the ability to capture other units.When you are playing
a scenario with the Enslavement option enabled,you can
capture a unit and bring it back to one of your cities,then sacri-
fice that unit to gain culture points.
Move Units in Stack (Hotkey: X or J)
Click on this button to give a GoTo order to all of the
units that occupy the same square as the currently
selected unit.Units on transports must be unloaded before you
can give them a stack GoTo order.Order a transport to GoTo a
shore tile and select Unload All.
Note:
Stacked units move at the
movement rate of the slowest unit in the stack.
Move Units of Same Type in Stack
(Hotkey: CtrlX or CtrlJ)
Click on this button to give a GoTo order to all units of
the same type as the currently selected unit in that unit’s square.
For example, if the selected unit is an Archer, all Archers in the
same square follow the GoTo order but non-Archer units do not.
Note:
Stacked air units given a GoTo order automatically re-base
to the destination location if possible.
Cycle Units
(Hotkeys: ], [ or Shift ], Shift [)
Click on the left and right arrows to cycle through
your active units.As you cycle through units,the map automati-
cally centers on the selected unit.Units that are automated,for-
tified,or otherwise not awaiting orders are skipped.Click on the
icon between the arrows to switch between cycling through all
active units and only units of the currently selected type. (For
example,if you have a Spearman selected and you set this con-
trol to Toggle Units By Type,clicking on the arrows cycles only
through Spearman units.)
Rename Units
You can now change the names of individual units.
To change a unit’s name, select the unit and press
[Shift]–[N] or click on the Rename Unit action button
(provided that Advanced Unit Action buttons are enabled in the
preferences panel). Type the new name for the unit in the
dialog box,and then press Enter.
Note:
Doing this changes only the name of the selected unit —
not the names of every unit of that type.
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