User Guide
brutal methods and suspicious attitude towards business and
enterprise mean they must force labor to rush improvements.
Feudalism
As a feudal kingdom you are dependent on the vassals for sup-
port and bound to respect their wishes. Corruption is lessened
due to a decentralized administrative system,but your vassals are
wary of continual warfare so war weariness can be a slight prob-
lem to public happiness. Production problems associated with
despotism are avoided.Maintenance costs for units is increased,
but city improvements have no maintenance costs.
Tech Tree Changes
Civilization III: Conquests contains the following additions and
changes to the Tech Tree:
General
• Incan Chasqui Scouts
available from start
• Sumerian Enkidu Warriors
available from start
• Scientific Great Leaders
now spawn when techs are
researched
Ancient Times
• Mayan Javelin Thrower
is available with Warrior Code
•
Worker Action
Build Outpost
is available with Masonry
• Curragh
is available with Alphabet
• Hittite Three-man Chariot
is available with The Wheel
• Statue of Zeus
Great Wonder is available with Mathematics
• Byzantine Dromon
is available with Map Making
• Mausoleum of Mausollos
Great Wonder is available with
Philosophy
•
Worker Action
Build Barricade
is available with Construction
• Temple of Artemis
Great Wonder is available with Polytheism
Seafaring
This civilization type is for the tribes that used the power of the
sea to forge their empires.
• Starting Techs:
Alphabet (or Pottery if paired with Commer-
cial characteristic)
• Bonuses:
Typically,the start location is near the ocean.Cities
built on coast receive a bonus commerce in the base city square.
Seafaring Civs have less of a chance of sinking out at sea
prior to researching Astronomy. Cheaper “water based” city
improvements include Coastal Fortress, Harbor, Offshore
Platform,and Commercial Docks.Ships move faster and have
a reduced chance of sinking in the sea or ocean.
CIVILIZATION
III: CONQUESTS Characteristics
Adjustments
Changes were made to the characteristics of the following tribes:
• Carthage to Seafaring,Industrial
• Spain to Seafaring,Religious
• England to Seafaring,Commercial
• Scandinavia to Seafaring,Militaristic
• Celts to Agricultural,Religious
• Iroquois to Agricultural,Commercial
• Aztecs to Agricultural,Militaristic
New Governments
Fascism
Fascist states appeal to strong feelings of national identity and the
promise of a glorious future (or the return to an idealized past).
Nations ruled with this form of government view themselves as
entitled to anything they can take from weaker civilizations,so
war weariness is not an issue, and nationalist fervor for public
works means that your Workers do their jobs faster.However,the
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