Civ III®: Conquests™ Manual Front Cover for Windows
2 Table of Contents Getting Started Getting Started ....................................................3 Welcome to Civilization® III: Conquests.....................6 How to Play ........................................................7 The Conquests ...................................................14 New Tribes.........................................................18 New Governments ..............................................26 Tech Tree Changes ..............................................
System Requirements Operating System: Processor: Memory: Hard Disk Space: ® Windows 98/Me/2000/XP Pentium® II 400 MHz 128 MB RAM 650 MB free (in addition to the 600 MB required by Civilization III) CD-ROM Drive: 4X speed or Faster Video: Windows® 98/Me/2000/XP-compatible video card* Sound: Windows® 98/Me/2000/XP-compatible sound card* DirectX®: DirectX® version 9.
Welcome to CIVILIZATION® III: CONQUESTS Civilization III: Conquests includes the Civilization III: Play the World multiplayer expansion pack.The manual assumes that you are installing over the original Civilization III game. Welcome to Sid Meier’s Civilization III: Conquests! As a ruler, you will be challenged with redefining some of the most critical moments in human history. Pit your strategic wits against handcrafted and tailored Conquests to see if you can lead your tribe to greatness.
have a 0 at the start of their name. These feature new tribes, along with Locked Alliances, Reverse Capture the Flag,new Tech Trees and more.We highly recommend that you play these first! Listed below the Introductory Conquests are 9 fully featured Civ-style gameplay experiences that will push your skills to their limits. Each Conquest was specially crafted to provide a new and interesting Civilization experience.Please read the Civilopedia and Tech Tree information to become acquainted with the Conquest.
Choose Your World • Barbarians:You now have the option to play the game without the interference of those pesky Barbarians.To turn the Barbarians OFF but leave goody huts, click on the Sedentary option.To turn OFF Barbarians and the goody huts, click on the No Barbarians option. Player Setup The Your Civilization section of the Player Setup screen contains fifteen new tribes. See “New Tribes” on page 18 for more information.
Previewing and Loading Scenarios Click on Civ Content in the Main Menu to access, preview, and manage Civilization III scenarios. The Civ Content screen is divided into two regions: • Scenario Files:This scrolling menu lists all of the scenario files that are currently stored in your Civilization III and Civilization III: Conquests Scenario folders.
The Conquests Mesopotamia Mesopotamia is the “cradle of civilization” and was home to all seven of the “Great Wonders of the Ancient World.” The map stretches from the mountains of Greece east to the hills of Persia and south to the Nile river.The game ends as soon as all seven great wonders have been built, or when a side amasses 5,500 Victory Points, or after 160 turns — whichever happens first. Victory points awarded for completing wonders are doubled in this scenario.
Alternatively (and even harder than the Dutch), play as the Aztecs, Incas or Mayans, trying to stem the tide of European domination long enough to win a one-city cultural victory. Sengoku The Sengoku period in Japan spans the Onin war in 1467, the emergence of Oda Nobunaga into Kyoto in 1568, and the establishment of the Tokugawa shogunate in 1603. It was in this period that battles, large and small, raged throughout Japan as warlords fought for the title of Shogun.
New Tribes Arabs Originating in central Arabia, the Arabs are the most dominant Middle Eastern culture. At certain times during their history, the Arab empire spread from India in the east to as far as Spain in the west.
Hittites Koreans The Hittites were the first to use Iron in warfare. Very aggressive, they played in integral part in the dynamics that formed the Fertile Crescent.
Mongols Ottomans The ancient Mongol Empire covered an area from the Black Sea in the west to the South China Sea in the east. It included the present-day countries of Iraq and Iran, as well as parts of Russia and China.
Scandinavians Sumeria The Scandinavians were actually made up of numerous Scandinavian tribes originating primarily from Denmark, Norway, and Sweden. This seafaring group is known primarily for its affinity for expansion and plunder.
Seafaring This civilization type is for the tribes that used the power of the sea to forge their empires. • Starting Techs: Alphabet (or Pottery if paired with Commercial characteristic) • Bonuses: Typically, the start location is near the ocean. Cities built on coast receive a bonus commerce in the base city square. Seafaring Civs have less of a chance of sinking out at sea prior to researching Astronomy.
Middle Ages • • • • • • • • • Feudalism Government is now available with Feudalism Knights Templar Great Wonder is available with Chivalry Trebuchet is available with Engineering Netherlands Swiss Mercenary is available with Feudalism Portuguese Carrack is available with Astronomy Explorers are now available with Astronomy Spanish Conquistadors are now available with Astronomy Ability Trading World Maps now requires Navigation Ability Enables Communication Trading now requires Printing Press Industrial Ag
Move Units in Stack (Hotkey: X or J) Click on this button to give a GoTo order to all of the units that occupy the same square as the currently selected unit. Units on transports must be unloaded before you can give them a stack GoTo order. Order a transport to GoTo a shore tile and select Unload All. Note: Stacked units move at the movement rate of the slowest unit in the stack.
Mouse Controls for Advanced Unit Actions The Espionage Screen In Civilization III, there were a number of advanced unit actions that you could only initiate using keyboard commands.You can now initiate these actions using Advanced Unit Action Buttons, which you can turn ON or OFF in the Preferences screen. The Espionage screen lets you manage and direct all of your diplomatic activities and clandestine operations from one convenient location.
Assets This provides a summary of your current monetary and technological assets, including the amount of gold in your treasury, your technological achievements that apply to espionage, and your level of spy experience. Cities Select City These are the cities that belong to the currently selected civilization. Click on a city to select it. City Specialists Operational Costs Click on one of these choices to set the level of risk you are willing to undertake with regard to the current mission.
Wonders of the World The Internet The Internet is a great boon to scientific discovery, providing the equivalent of a Research Lab in every friendly city on the continent where it is built.The Internet triggers a Golden Age for the civilization that builds it — if they haven’t had one already. The Statue of Zeus Produces an Ancient Cavalry unit every five turns for free and is available with Mathematics. Requires Ivory and is rendered obsolete by Metallurgy. This wonder can become a tourist attraction.
Barricades Extensions to existing fortifications that create a Zone of Control. Barricades double the defensive bonuses of Fortresses and also stop any unit from being able to move past the barricades until the next turn. You must have a fortification in place to build a barricade. Clear Wetlands Pressing [Shift]–[C] or clicking on this Advanced Unit button will clear marshland terrain. You must research Tech to have this ability. Pressing [Shift]–[W] will automate a unit to clear wetlands.
Ancient Cavalry These cavalry units represent highly trained mounted men that are swift to charge into danger and can quickly ride out of harm’s way. Created by the Statue of Zeus wonder. Crusader Crusaders are a unit created by the Knights Templar wonder. Modern Paratroopers Modern Paratroopers are prepared to do battle deep behind the enemy lines! They become available with Synthetic Fiber.
Carrack The Carrack replaces the Caravel for the Portuguese.They receive a boost to attack strength and do not sink during ocean voyages. Three Man Chariot The Three Man Chariot replaces the Chariot for the Hittites. Though slightly more expensive than the Chariot, these killers of the Ancient era receive a boost in both attack and defense. Chasqui Scout The Chasqui Scout replaces Scouts for the Incas.
Sipahi The Ottoman Sipahi takes the place of Cavalry in their strategic forces. This unit’s powerful attack strength gives the Ottomans mounted superiority in the Middle Ages. Swiss Mercenary The Swiss Mercenary replaces the Pikeman for the Netherlands.This unit is the ultimate solution for Middle Age City defense. New Unit Abilities Stealth Attack Stealth Attack allows you to pick your target regardless of how many units are in the stack that you are attacking.
end of all players’ turns on a given turn. You get 25 victory points for every turn you control a victory location. You will also score points by killing enemy units or barbarians, capturing enemy cities, building Wonders and researching technologies. Note: You can set additional victory locations on a map using the editor. Capture the Princess This option is a sort of capture-the-flag game — only, in this case, the “flag” is a princess.At the start of the game, each civilization has one princess unit.
In order to connect to a direct connection game or a LAN game the following ports are required to be open: In order to host a game on the Internet through the built-in GameSpy software, the following ports must be opened: Action Port Action Port Initial UPD Connection 6073 Outbound IRC 6667 Subsequent UPD Inbound and Outbound 2302-2400 Voice Chat Port 3783 Master Server UDP Heartbeat 27900 Master Server List Request 28900 GP Connection Manager 29900 GP Search Manager 29901 Custom UDP P
Enhanced Multiplayer — Conquests Style! Starting a Multiplayer Game For previous players of Civilization III Multiplayer here is an update on the changes that have been made with Conquests: • DirectX® 9.0b greatly improves the performance of multiplayer and connectivity. • Tournament Game Type is now available for those competitive Civ III players who want to be sure no one has modified the rules. • Combat is now resolved with a single animation for much faster gameplay.
• Location: Click on this button to toggle the games displayed on the Session List between Local (those on the LAN to which you are connected) and Internet games. • Filter Out: Click on this to set the parameters for the games that you do not want displayed on the Session List. Doing so opens the Filters screen. Filters Screen The Filters screen allows you to filter out games that fall below a certain performance level (Ping).Select the maximum Ping level from the drop-down menu.
The remaining settings are the same as those found on the Choose Your World screen in the single-player game.To change an option, click on the desired setting on the appropriate dropdown menu. • World Size • Barbarian Activity • Land Mass • Water Coverage • Climate • Temperature • Age • Difficulty Game Limits: With Civilization III: Conquests, you can also adjust Game Limits to focus on particular skills or victory conditions. The following can all be adjusted to meet your multiplayer gaming needs.
Game Rules The Game Rules section of the Multiplayer Setup screen is identical to the Rules section of the Player Setup screen in the single-player game.To enable a game rule, click it.To disable a rule that is already selected, click it again. Use the scroll bar on the right to scroll up and down through the rule list. Chat The Chat area works just as it does on the Multiplayer Lobby screen.
Since you are joining someone else’s game, you can’t change the game options and rules.The only options you can change are in the Player Setup area. • Civilization: Find your name in the Player Setup area and select the civilization you want to play from the drop-down menu to the right of your name. If you like surprises, choose Random and the game will pick a civilization for you. Note: You cannot select a civilization that has already been selected by another player.
Hot Seat A Hot Seat game plays exactly like a Turn-Based game except that all players play on the same computer. After you complete your turn, the next player takes your place at the keyboard and takes his or her turn, and so on.There is no game timer in Hot Seat games. To set up a Hot Seat game: 1. Select Hot Seat as the game type. 2. Select your civilization. (As the host, your name appears on the top line of the Player Setup area.) 3.
When you receive a saved game, copy it into your Saves folder. Open Civilization III: Conquests and click Load Game on the Main Menu. Locate the saved game you just received and load it. After you complete your turn, you are prompted to save the game and exit.This cycle continues — each player taking his or her turn and sending the resulting saved game to the next player on the list — until the game is over.
Total Play Time The Total Play Time indicator shows the total amount of elapsed time since the game began (in hours, minutes, and seconds).The Total Play Time indicator is not active in Hot Seat or Play by E-Mail games. Multiplayer Diplomacy Turn-Based, Simultaneous Movement Diplomacy in multiplayer games works similarly to single-player diplomacy, but there are a number of significant differences.
In both game modes, you make contact with your opponents just as you would in a single-player game.When you initiate contact, the multiplayer Diplomacy screen appears.To negotiate a deal, do the following: 1. Select the items you want to put up for negotiation and close the Diplomacy screen. 2. The player with whom you initiated contact is presented with the multiplayer Diplomacy screen at the start of his or her next turn.
Keyboard Shortcuts Unit Chart Unit Movement Unit Action Move all units as a stack Move units of selected type as a stack Keyboard Shortcut J or X Ctrl-J or Ctrl-X Unit Orders Order Automated Precision Bombing Build Airfield Build Outpost Build Radar Tower Rename Unit Clear Wetlands (Jungle/Marsh) Clear Damage Pillage Air Drop (paratroopers and helicopters) Build Barricade Clear Forest Keyboard Shortcut Shift-P Ctrl-Shift-A Ctrl-O Ctrl-T Shift-N Shift-C Shift-C Shift-P P Ctrl-F Shift-F Miscellaneous
CREDITS Civilization III: Conquests is the result of an enormous number of highly talented and wonderful people focusing their efforts toward one goal.Thank you.
Paul Collin Copywriter Michael Gilmartin Director of Publishing Support Michael Craighead Director of Quality Assurance, North America Ken Ford I.T. Manager/ Western Region Michael Vetsch Manager of Technical Support Kurt Boutin Senior Q.A.Testing Manager Randy Lee Bill Carroll Q.A.
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A Advanced Unit Actions, 9, 32 Age of Discovery, 22, 73 Agriculture, 21, 25 Airfield, 28, 37, 68 Ansar Warrior, 18, 41 Ancient Cavalry, 36, 40 Arabs, 15, 18 Archer, 30, 43 Auto Bombing, 31 Auto Precision Bombing, 31 Automate Worker, 32 Aztecs, 15, 26 B Barbarians, 10, 11, 14, 46, 54 Barricade, 27, 38, 68 Battlefield, 50 Battleship, 40 Berserk, 24, 41, 69 Bombardment, 31, 35, 38, 43, 50 Byzantines, 18, 27 C Capture unit, 46 Capture the Princess, 11, 46 Carrack, 23, 28, 42, 69 Carthaginians, 19, 69 Cavalry,
Polytheism, 27, 36 Portuguese, 16, 23, 28, 69 Precision Bombing, 31, 68 Preferences screen, 9, 31-32 Preserve Random Seed option, 10 Privateers, 15 Production, 11, 21-22, 27-28, 35, 39, 59, 62 bonuses, 35 phases, 62 R Radar Tower, 28, 37, 68 Radio, 28, 37 Rally Points, 31 ReadMe file, 3, 29, 67 Ready button, 55, 58, 60-61 Regicide, 11, 45-46 Rocketry, 29, 41 Rome, 6, 14, 18, 73 S Sacrificing units, 31 Save, 10, 61-62 Scandinavians, 24, 41, 69 Scenario Files menu, 12 Scientific Great Leader, 39 Seafaring,
Civ III®: Conquests™ Manual Back Cover for Windows